Copyright © The Croquet Association, 2000, 2008 on
behalf of itself and the Australian Croquet Association, Croquet
New Zealand and the United States Croquet Association.
This document may be reproduced by individuals for their own use.
For commentary on these laws, please see the ORLC. The
6th Laws PDF may be better for printing.
For commentary on these laws, please see the ORLC. The 6th Laws PDF may be better for printing.
Index: A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
W
Y
TABLE OF CONTENTS
PART 1 INTRODUCTION
A. OUTLINE OF THE GAME
1. An outline of the game
B. THE COURT AND EQUIPMENT
2. The court
3. Equipment and accessories
C. DEFINITIONS
4. Start and end of a game and
turn
5. A stroke and the striking
period
6. States of a ball
7. Outside agencies
PART 2 ORDINARY SINGLES PLAY
A. GENERAL LAWS OF PLAY
8. The start of a game
9. Election of striker's ball
10. Ball off the court
11. Ball in the yard-line area
12. Placement of a ball off the
court or in the yard-line area
13. Wiring lift
14. Hoop point
15. Peg point
16. Roquet
17. Hoop and roquet situations
18. Consequences of a roquet
19. Placing balls for a croquet
stroke
20. Croquet stroke
21. Continuation stroke
B. ERRORS IN PLAY
22. General principles
23. Forestalling play
24. Compound errors
25. Playing when not entitled
26. Playing a wrong ball
27. Playing when a ball is
misplaced
28. Faults
C. INTERFERENCE WITH PLAY
29. General principles
30. Balls wrongly removed or not
removed from the game
31. Misplaced clips and
misleading information
32. Playing when forestalled
33. Interference with a ball
34. Interference with the playing
of a stroke
35. Miscellaneous interference
PART 3 OTHER FORMS OF PLAY
A. ADVANCED SINGLES PLAY
36. Optional lift or contact
B. HANDICAP SINGLES PLAY
37. Bisques
38. Pegging out in handicap games
39. Restoration of bisques after
certain errors
C. DOUBLES PLAY
40. General
41. Ordinary doubles play
42. Advanced doubles play
43. Handicap doubles play
D. SHORTENED GAMES
44. Shortened games
45. Advanced play in shortened
games
46. Handicap play in shortened
games
PART 4 CONDUCT OF THE GAME
A. GENERAL LAWS OF CONDUCT
47. The state of the game
48. Referees of the game
49. Expedition in play
50. Advice and aids
51. Miscellaneous laws of conduct
B. SPECIAL LAWS
52. Double-banked play
53. Tournament and match play
54. Local laws
55. Overriding law
APPENDICES
1. Tolerances and
metric equivalents of standard dimensions
2. Ball Performance
Specifications
3. Full Bisque Handicap Play
4. Alternate Stroke Handicap Doubles Play
5. Advanced Handicap Play
6. One-Ball Play
7. Short Croquet
SCHEDULE OF BISQUES
INDEX
PREFACE
These amended pages of the 6th edition of the Laws of Association Croquet
includes the amendments made in January 2008 to the last major
revision, which took place in 2000.
The primary purpose of those amendments was to incorporate the rulings
that were made to correct the problems that inevitably arise in play
when changes of that magnitude are made. In addition to some other
drafting simplifications, there are a few changes to the way the game
is played, in particular:
- it is
now a fault to use a foot to guide the mallet (28(a)(1)).
- Replacement of balls after a fault is now optional in all cases, even if a
bisque is taken (37(h)).
- a standard for judging faults has been specified (48(d)).
- there
are now specific conditions for a replay after interference by an
outside agency (33).
- as an
optional alternative, it is no longer necessary for a ball to end up
jammed in a hoop to get a replay (53(b))
- cannons
no longer require a ball to be on the yard-line (6(h))
The laws
are maintained by the International Laws Committee (ILC), established
by the Australian Croquet Association, Croquet New Zealand, the
Croquet Association and the United States Croquet Association. It
met to decide the scope of these amendments during the MacRobertson
Shield in November 2006, in Australia and published drafts for
consultation in December 2006, June 2007 and December, 2007, before
submitting them to the governing bodies for approval. It gratefully
acknowledges the constructive suggestions made.
A companion document, called the
Official Rulings on the Laws of Croquet (ORLC), contains commentary,
examples and any rulings found to be necessary when games start to be
played under these laws.
Dr Ian Vincent, Chairman, CA Laws Committee
PART 1: INTRODUCTION
A. AN OUTLINE OF THE GAME
1. AN OUTLINE OF THE GAME
- SCOPE
This law gives a brief outline of the game and the Laws of Association Croquet.
Its provisions are subject to the more detailed laws that follow.
- THE SIDES
The game is played between two sides, of which one plays the blue and black
and the other the red and yellow balls (or green and brown versus pink and
white). A game may be either singles, in which each player plays both balls
of the side, or doubles, in which each player of the side plays one ball and
may strike only that ball.
- THE OBJECT OF THE GAME The object is for each side to make both its balls score 12
hoop points and a peg point, a total of 26 points, before the other side.
A ball scores a hoop point (see Law 14) by passing through
the correct hoop in the order 1, 2, 3, 4, 5, 6, then 1-back, 2-back, 3-back,
4-back, penultimate and rover in the direction shown in Diagram 1. This is
also known as running a hoop in order. A ball that has scored all 12 hoop
points is known as a rover. It may then score a peg point (see Law 15
and, for handicap play, Law 38) by hitting the peg and
is then said to be pegged out and is removed from the game.
DIAGRAM 1: THE STANDARD COURT
The corners are depicted by roman numerals.
The yardline, indicated by the broken line, and the baulklines
are not marked on the court.
All distances are in yards. For metric conversions please see Appendix 1.
- PLAYING
THE GAME The game is played by striking a ball with a mallet. The player
whose turn it is to play is known as the striker, the ball that he strikes
during the turn as the striker's ball and the other ball of his side as the
partner ball. The striker must never strike the partner ball or a ball of
the other side. By striking the striker's ball, the striker may cause it and
other balls to move and score hoop or peg points although only if the striker's
ball is a rover may it cause another rover to score a peg point.
- THE TURN
- The sides
play alternate turns. Each turn may be played with either ball of the side.
The striker is initially entitled to play one stroke, after which the turn
ends unless in that stroke the striker's ball scores a hoop point for itself
or hits another ball.
- If the
striker's ball scores a hoop point for itself, the striker becomes entitled
to play one extra stroke which is known as a continuation stroke (see Law
21).
- If the
striker's ball hits another ball, it is said to roquet that other ball and
the striker becomes entitled to play a croquet stroke (see Law 20).
- A croquet
stroke is played by placing the striker's ball in contact with the roqueted
ball (see Law 19) and then striking it so that both
balls move or at least shake.
- After playing a croquet stroke the striker
becomes entitled to play a continuation stroke.
- At the
start of each turn the striker's ball may roquet and take croquet from each
of the other three balls once. However, every time the striker's ball scores
a hoop point for itself, it may roquet and take croquet from each of the
other three balls again. It is therefore possible for the striker to become
entitled to play a series of strokes in a turn in which the striker's ball
may score one or more points for itself.
- HANDICAP
GAMES In handicap play, the weaker side receives a number of extra turns
or bisques (see Law 37).
- DOUBLE-BANKED
GAMES In double-banked play, two games are played simultaneously on the
same court using differently coloured sets of balls (see Law 52).
- TOURNAMENT
AND MATCH PLAY In tournament and match play, additional laws and regulations
apply (see Law 53).
[commentary on Law 1]
B. THE COURT AND EQUIPMENT
2. THE COURT
- THE STANDARD COURT
- COURT LAYOUT
The standard court is a rectangle measuring 28 by 35 yards (see
Diagram 1). Its boundary must be clearly marked,
the inner edge of the marking being the actual boundary.
- BOUNDARIES
The boundaries are known as the north, south, east and west boundaries regardless
of the actual orientation of the court.
- YARD-LINE
The perimeter of an inner rectangle whose sides are parallel to and one
yard from the boundary is called the yard-line, its corners the corner spots
and the space between the yard-line and the boundary the yard-line area.
The yard-line is not marked on the court. Certain balls which leave the
court or come to rest in the yard-line area are placed on the yard-line.
- BAULK-LINES
The parts of the yard-line that extend from the corner spots at corners
1 and 3 to a line extended through the centres of hoops 5 and 6 are known
as the A and B baulk-lines respectively. The ends of the baulk-lines may
be marked on the boundary but any raised markers used must not intrude or
lean into the court. The baulk lines are where a ball may be placed before
it is played into the game under Law 8(b) (start of
game) or played under Law 13 (wiring lift) (or Law
36 (optional lift in advanced play)).
- THE STANDARD SETTING The peg is set in the centre of the court. There are
six hoops which are set parallel to the north and south boundaries; the
centres of the two inner hoops are 7 yards to the north and south of the
peg; the centres of the four outer hoops are 7 yards from the adjacent boundaries.
- VARIATIONS TO THE STANDARD COURT
- COURT LAYOUT The length and width of the court are each subject to the tolerances
set out in Appendix 1 provided the court remains a rectangle. Where more
than one boundary marking is visible and it is not obvious which one should
be used, the most recent defines the true boundary or, if that cannot be
determined, the innermost defines the true boundary. Exceptional cases may
be dealt with under Law 55. The actual boundary at
any point is the straight line which best fits the inner edge of the boundary
marking in the vicinity of that point.
- MOVABLE
BOUNDARY MARKING The boundary may be marked with a movable cord, which
should be fastened to the court at several intermediate points. If the cord
is displaced, Law 35(d) applies.
- YARD-LINE
Where a boundary marking is not straight, the yard-line is taken to be a
line one yard inside and parallel to the boundary. However, where it is
critical that balls that have been or are to be placed on the yard-line
lie on the straight line joining the corner spots, their positions should
be adjusted by the minimum amount necessary to ensure that they do so.
- TOLERANCE
ON SETTING Each hoop and the peg may be displaced up to 6 inches from
its standard position provided that the lines joining the centres of hoops
1 and 2, 3 and 4, and 5 and 6 remain parallel to the east and west boundaries,
that the peg lies on the lines joining the centres of hoops 1 and 3, 2 and
4, and 5 and 6 and that the baulk-lines still terminate on a line extended
through the centres of hoops 5 and 6.
- ACCEPTANCE
OF SETTING Once players have started a game, it is deemed that they
have accepted that the locations of all boundary markings, hoops and the
peg are correct. Material discrepancies may be remedied under Law 55.
- SMALLER
COURTS If the available area is too small for a standard court, a smaller
court may be laid out by retaining the court proportions of five length
units by four length units but using a length unit shorter than the standard
7 yards. The appropriate governing body may approve other proportions and
dimensions.
[commentary on Law 2]
3. EQUIPMENT AND ACCESSORIES
- THE PEG
- SPECIFICATION
The peg is a rigid cylinder with a height and uniform diameter above the
ground of 18 inches and 1½ inches respectively. It must be vertical,
firmly fixed, and painted white to a height of at least 6 inches above the
ground.
- EXTENSION
The extension is ½ inch in diameter and 6 inches in length. It
is designed to hold clips and to be fixed detachably to the top of the peg.
The extension is not part of the peg for the purposes of Law 15
and may be temporarily removed at any time by the striker (see Law 35(c)
if a ball hits the extension). When not attached to the peg the extension
is an outside agency.
- ADJUSTMENT
Subject to Law 53(a) (regulations for tournaments),
at any time during the game either player is entitled to require that a
leaning peg be straightened. Such a request is treated as forestalling play
for the purposes of Law 23(d). Any test required
for the purpose of Law 13 must be carried out before
any adjustment is carried out. Following any such adjustment, the position
of the balls must be adjusted if necessary to ensure that the striker gains
no advantage thereby (see also Law 15(b)(6)).
- HOOPS
- SPECIFICATION
Each hoop is made of solid metal and consists of two uprights connected
by a crown. A hoop must be 12 inches in height above the ground measured
to the top of the crown and must be vertical and firmly fixed. The uprights
and the crown must have a uniform diameter of 5/8 inch above the ground
although minor deviations at the top and bottom are permitted. The inner
surfaces of the uprights must be approximately parallel and not less than
3¾ inches or more than 4 inches apart (subject to Law 53(b)
for tournament and match play). Each hoop on a court must have the same
dimensions within a tolerance of 1/32 inch. The crown must be straight and
at right angles to the uprights.
- COLOURS
The hoops may be left unpainted or coloured white and, in addition, the
crown of the first hoop (hoop 1) is coloured blue and that of the last hoop
(rover) is coloured red.
- ADJUSTMENT
Subject to Law 53(a) (regulations for tournaments),
at any time during a game the striker is entitled to require that an incorrectly
aligned hoop be adjusted and that the width and height of a hoop be checked
and corrected if necessary. Any test required for the purposes of Laws 13,
14 or 17 must be carried out before
any adjustment or checking is carried out. Following any such adjustment,
the position of the balls must be adjusted if necessary to ensure that the
striker gains no advantage thereby (see also Law 14(d)(5)).
- BALLS
- SPECIFICATION
There are four balls, coloured blue, black, red and yellow respectively.
Alternative colours, namely green, brown, pink and white, and other sets
of colours or distinguishing marks are permitted. A ball must be 35/8 inches
in diameter and must weigh 16 ounces. The rebound and playing characteristics
of each ball in a set of balls to be used in a game must comply with the
requirements of Appendix 2 and must be similar to each
other within the specified tolerances.
- TEMPORARY REMOVAL The striker is entitled at any time during the game to remove
a ball between strokes in order to wipe it, avoid interference or exchange
it when it is faulty or damaged. Before removal, he must mark the position
of the ball accurately and consult the adversary if it is in a critical
position.
- KEEPING IN POSITION
The striker may touch or steady a ball or apply such pressure as is reasonably necessary to make it hold its position. Grass clippings or similar material may also be used, but should be removed after use.
- PRESERVING ROTATIONAL ALIGNMENT
If the striker wishes to remove or steady a ball immediately before attempting to peel it, he must note and preserve its rotational alignment.
- CLIPS
- SPECIFICATION
There are four clips made of plastic or metal, or any other suitable material,
whose colours correspond with those of the balls used in a game. They are
used to indicate the score.
- USE
At the start of each turn the hoop or peg next in order for each ball should
carry a clip of the corresponding colour. When a ball scores that point
the striker must remove the clip and, at the end of the turn, place it on
the appropriate hoop or the peg. The clip is placed on the crown of the
first 6 hoops and on an upright for the last 6. When a peg point is scored
the clip is removed from the court. A clip may be temporarily removed at
any time by the striker and must be removed if it is likely to influence
the path of a ball in the next stroke (see Law 35(c)
if a ball hits a clip). When not attached to a hoop or the peg a clip is
an outside agency.
- MALLETS
- DESIGN
A mallet consists of a head with a shaft firmly connected to its mid-point
at right angles to it so that they function as one unit during play. If
the head is detachable from the shaft, neither may be exchanged during a
turn except as provided under Law 3(e)(6).
- SHAFT
The shaft may be made of any suitable materials. A grip of any material
may be attached to the shaft, but neither it nor the shaft shall be moulded
with an impression of any part of the hands.
- HEAD
The head must be rigid and may be made of any suitable materials, provided
that they give no significant playing advantage over a head made entirely
of wood. It must have essentially identical playing characteristics regardless
of which end is used to strike the ball. Its end faces must be parallel,
essentially identical and flat, though fine grooves are permitted. The edges
of the faces should be of a shape or material unlikely to damage the balls
and if they are bevelled they are not part of the end face.
- ARTIFICIAL
AIDS Subject to Law 3(e)(5), no mirrors, pointers
or other devices intended to assist the aiming or playing of a stroke may
be attached to any part of the mallet. However, the shaft need not be straight
and the head may bear sighting lines.
- DISABLED
PLAYERS A disabled player may use a mallet with an appropriately modified
shaft providing that he gains no advantage thereby compared to a player
without that disability using a conventional mallet.
- CHANGING
A MALLET A mallet may not be exchanged for another during a turn unless
it suffers accidental damage which significantly affects its use. A damaged
mallet may only be used if the striker gains no advantage thereby and it
must be exchanged for another if it ceases to comply with these laws. The
playing characteristics of a mallet may never be changed during a turn.
- CORNER FLAGS
Flags coloured blue, red, black and yellow are optional accessories and may
be placed in corners 1, 2, 3 and 4 respectively. They should be mounted on
posts about 12 inches high that should touch the corner but must not intrude
or lean into the court. A corner flag may be temporarily removed at any time
by the striker.
- CORNER PEGS
Eight white corner pegs, measuring about ¾ inch in diameter and about 3
inches in height above the ground, are optional accessories and may be placed
on the boundary one yard from each corner, measured to the further side of
the corner pegs (see Diagram 2). The corner pegs should touch the boundary
but must not intrude or lean into the court. A corner peg may be temporarily
removed at any time by the striker.
- TOLERANCES
All the above dimensions are subject to tolerances as listed in Appendix 1.
[commentary on Law 3]
DIAGRAM 2 - THE CORNER SQUARE
C. DEFINITIONS
4. START AND END OF A GAME AND TURN
- WHEN A
GAME STARTS A game and its first turn start when the first stroke is played
(see Law 5 and Law 8(b)).
- WINNER
A game is won by the side whose balls are first both pegged out (but see Law
53(g)(1) for time-limited games).
- WHEN A
GAME ENDS A game ends when, in agreement as to which side has won, the
players quit the court or start another game on it.
- WHY A
TURN ENDS A turn ends if:
- in a stroke
other than a croquet stroke, the striker's ball does not make a roquet or
score a hoop point for itself; or
- in a croquet
stroke either ball is sent off the court as specified in Law 20(c);
or
- in any
stroke the striker's ball or a ball roqueted in that stroke is pegged out;
or
- the striker plays a stroke by declaring that he will leave the ball where it lies; or
- the striker
plays a half-bisque or bisque prematurely and the adversary fails to forestall
play (but see Law 37(e)); or
- the striker
quits the court in the mistaken belief that his turn has ended and the adversary
plays a stroke; or
- in any
stroke the striker commits an error for which the penalty is end of turn
(see Laws 25, 26, 27(d)
and 28); or
- it is
so required after play is deemed not to have occurred (see Laws 30
to 32); or
- a ruling
is made to that effect under Law 55.
- WHEN A
TURN ENDS A turn ends and, unless the game has been won, a new turn starts
when:
- one of
the conditions in Law 4(d) has been met, the last stroke
of the turn has ended and the balls and clips are correctly positioned;
or
- the adversary
plays a stroke after the striker has either:
- quitted
the court in the belief that the requirements of Law 4(e)(1)
have been met; or
- permitted
the adversary to play a stroke.
(but see Law 37
for handicap play and Law 53(g)(4) for time-limited
games).
[commentary on Law 4]
5. A STROKE AND THE STRIKING PERIOD
- A STROKE
A stroke is the striker's attempt to hit a ball in play with a mallet as part of his turn, or declaration that he will leave the ball where it lies. A stroke includes any resulting movement of balls in play.
- THE STRIKING PERIOD
The striking period is the period during which a fault under Law 28(a) can be committed.
- WHEN A STROKE MAY BE PLAYED
A stroke must not be commenced until the preceding stroke has ended if that could affect the outcome of either stroke.
- WHEN A STROKE AND THE STRIKING PERIOD START
A stroke and the striking period start when the mallet head has passed or leaves the ball on the final backswing that the striker intends to make before striking the ball. If no backswing is used, the stroke and the striking period start when the forward swing starts.
- WHEN A STROKE IS PLAYED
-
If, having started a stroke, the striker stops or diverts the mallet in a successful attempt to avoid hitting the ball or committing a fault, the stroke is annulled and the striker may start another one.
-
Otherwise, the stroke is played when
-
the mallet hits the ball; or
-
a fault is committed; or
-
the mallet misses or does not reach the ball.
- WHEN THE STRIKING PERIOD ENDS
The striking period ends when the striker quits his stance under control. If the striker does not quit his stance before playing the next stroke the striking period ends when the next stroke starts.
- WHEN A STROKE ENDS
A stroke ends when every ball moved in consequence thereof has come to rest, has left the court or has been moved, picked up or arrested under Laws 15(c) or 18(a)(2).
- OTHER CONTACT BETWEEN MALLET AND BALL
If the striker accidentally hits a ball before a stroke has started, the ball is replaced and the striker continues his turn. A mallet may be used to reposition balls between strokes.
[commentary on Law 5]
6. STATES OF A BALL
- BALL IN PLAY
A ball becomes a ball in play when placed on the court prior to being played into the game under Law 8(b). Except while it is a ball in hand, it continues to be a ball in play until the end of the stroke in which it is pegged out.
- BALL AT
REST
- A ball
at rest is a ball in play that is occupying a stationary position on the
court.
- A ball
becomes a ball at rest when:
- having
been caused to move as a consequence of a stroke, it is deemed to have
come to rest and has not become a ball in hand; or
- having
been a ball in hand, it is placed on the court.
- A ball
ceases to be a ball at rest when it is caused to move as a consequence of
a stroke or becomes a ball in hand.
- Subject
to Law 6(b)(5), a ball is deemed to have come to
rest when it appears to have stopped moving.
- A ball
in a critical position is deemed to have come to rest only when its position
has apparently remained unchanged for at least 5 seconds. If, in addition,
its position needs to be tested (see Law 48(c)(4)),
it is deemed to have come to rest only when its position has been agreed
or adjudicated upon.
- BALL IN
HAND
- Any ball
becomes a ball in hand and an outside agency:
- when
it is temporarily removed under Law 3(c)(2); or
- when
it leaves the court; or
- when
it is moved under Law 19; or
- when
it must be replaced in order to rectify an error or correct an interference.
- The striker's
ball becomes a ball in hand and an outside agency:
- when
it is moved under Law 13 (wiring lift) (or Law 36
(optional lift or contact in advanced play)); or
- when
a roquet is deemed to have been made; or
- when
it is moved, picked up or arrested under Law 15(c)
or Law 18(a)(2); or
- at
the end of a stroke in which it makes a roquet; or
- at
the end of the last stroke of a turn if it comes to rest in the yard-line
area.
- A ball
other than the striker's ball becomes a ball in hand and an outside agency
at the end of a stroke if it comes to rest in the yard-line area.
-
A ball ceases to be a ball in hand and an outside agency and becomes a ball at rest when it is placed in a lawful position on the court or, if left on the court in a misplaced position, at the start of the next stroke. However, if there is a choice of positions, the striker may return it to hand and relocate it at any time until the earlier of the start of his next stroke or the end of his turn.
- BALL IN
A CRITICAL POSITION A ball is in a critical position if a minor change
to its current position could materially affect future play. Examples may
include positions in or near hoops, wired positions and positions on or near
the yard-line or boundary. The striker must consult the adversary before moving
or wiping such a ball.
- LIVE AND
DEAD BALLS
- A ball
other than the striker's ball is defined as being live or dead for the sole
purpose of determining whether or not it may be roqueted and have croquet
taken from it.
- LIVE BALL
Any such ball is live at the start of a turn and becomes so again each time
the striker's ball scores a hoop point for itself.
- DEAD BALL
A ball becomes dead when croquet has been taken from it and remains dead
until it becomes live again. The striker's ball may not take croquet from
a dead ball. If the striker's ball hits a dead ball, it does not constitute
a roquet.
- YARD-LINE BALL A ball at rest on the yard-line is known as a yard-line
ball.
- ROVER
BALL A rover ball is one which has scored all 12 of its hoop points (but
see Law 44(d) for shortened games).
- GROUPS OF BALLS A 3-ball group is formed by one ball being in contact with two other balls. A 4-ball group is formed by a fourth ball being in contact with a 3-ball group.
- BALL CLEAR
OF A HOOP A ball is clear of a hoop if no part of it lies within the jaws
of the hoop.
[commentary on Law 6]
7. OUTSIDE AGENCIES
- DEFINITION
Subject to Law 7(b), an outside agency is any agency unconnected
with the game. Examples include animals, spectators, a referee other than
the players, the players or equipment from another game, a ball in hand, a
ball not in play, a clip not attached to a hoop or the peg, the peg extension
when not attached to the peg and other stray objects.
- EXCLUSIONS
Neither weather nor, except in exceptional circumstances dealt with under
Law 55, loose impediments are outside agencies.
- INTERFERENCE
An outside agency should be moved or removed if it might affect play (see
also Law 33(a) (interference by an outside agency)
and Law 34(b) (fixed obstacles)).
[commentary on Law 7]
PART 2: ORDINARY SINGLES PLAY
A. GENERAL LAWS OF PLAY
8. THE START OF A GAME
- THE TOSS
The winner of the toss decides whether he will take the choice of lead, which
includes the right to play second, or the choice of balls. This is known as
the right of choice. If he takes the choice of lead his adversary has the
choice of balls and vice versa. When a match consists of more than one game,
the right of choice alternates after the first game. Once made a choice may
not be revoked (but see Law 26(c)).
- THE START
At the start of a game, the player entitled to play first places one of his
balls on any point on either baulk-line and plays the first stroke of his
turn. At the end of that turn the adversary plays one of his balls into the
game from any unoccupied point on either baulk-line. This includes taking
croquet from a ball in play that is either on or near a baulk-line so that
a ball may be placed on a baulk-line in contact with it. In the third and
fourth turns the remaining two balls are played into the game in the same
way as the second ball (but see Law 36(d) for advanced
play, Law 37(c)(2) for handicap play and Law 26(b)
if the correct ball cannot be played).
[commentary on Law 8]
9. ELECTION OF STRIKER'S BALL
- RIGHT
TO PLAY EITHER BALL After all four balls have been played into the game
under Law 8(b), the striker may elect at the start of
any turn to play that turn with either of his balls (but see Law 37(a)
for handicap play).
- HOW ELECTION IS MADE The election is made by:
- lifting
a ball that is not in contact with another ball, in accordance with Law
13 (wiring lift) (or Law 36 (optional
lift or contact in advanced play)); or
- playing a stroke.
In each case the ball so elected becomes
the striker's ball for that turn and the striker must not then strike the partner
ball. If he does so, Law 26 applies.
- LIFTING
A BALL A player lifts a ball by deliberately moving it from its position
in a manner other than that used for playing a stroke.
[commentary on Law 9]
10. BALL OFF THE COURT
A ball leaves the court as soon as any
part of it would touch a straight edge raised vertically from the boundary.
It then becomes a ball in hand and an outside agency. The striker must consult
the adversary before testing whether or not a ball is off the court if the position
is critical.
[commentary on Law 10]
11. BALL IN THE YARD-LINE AREA
- BALLS OTHER
THAN THE STRIKER'S BALL At the end of each stroke any ball in the yard-line
area, other than the striker's ball, becomes a ball in hand.
- THE STRIKER'S
BALL If the striker's ball is in the yard-line area at the end of a stroke
it is played from where it lies unless the striker is entitled to take croquet.
Only at the end of the last stroke of a turn does the striker's ball in the
yard-line area become a ball in hand.
[commentary on Law 11]
12. PLACEMENT OF A BALL OFF THE COURT OR IN THE YARD-LINE AREA
- ABSENCE
OF OTHER BALLS Before the next stroke, subject to Law 12(c)
and Law 19:
- any ball
in hand that has left the court must be placed on the yard-line at the
point nearest to where it left the court; and
- any ball
in hand in the yard-line area must be placed on the yard-line at the point
nearest to where it came to rest.
- PRESENCE
OF OTHER BALLS If a ball cannot be placed in accordance with Law 12(a)
because of the presence of:
- the
striker's ball inside the yard-line area; or
- one or
more yard-line balls; or
- one or
more balls outside the yard-line area,
it must be placed on the
yard-line as the striker chooses in contact with any ball that directly or indirectly
interferes with its placement.
- INTERFERENCE
BY THE STRIKER'S BALL If the striker is entitled to take croquet, the
striker's ball is a ball in hand and an outside agency until it is placed
for the croquet stroke and must not interfere with the placement of a ball
under Laws 12(a) or 12(b).
- ORDER OF
PLACEMENT If two or more balls have to be placed, the order of placement
is as the striker chooses.
- HOW TO
PLACE The striker must place balls on the yard-line with his back
to the court unless he has a choice of placement positions under Law 12(b)
and must take special care to ensure that such placement is accurate. He
must consult the adversary if he is in any doubt whether a ball may have to
be placed in contact with another ball.
[commentary on Law 12]
13. WIRING LIFT
- LIFT
If the adversary is responsible for the position of a ball of the striker's
side which is wired from all other balls and not in contact with another ball,
the striker may start his turn:
- by playing
as the balls lie; or
- by lifting
the wired ball and playing it from any unoccupied point on either baulk-line or taking croquet from a ball that it could touch in such a position.
- RESPONSIBILITY
FOR POSITION
- A player becomes or remains responsible for the
position of any ball that:
- he plays; or
-
is moved or shaken as a result of his play; or
-
is involved in any croquet stroke or cannon that he plays, even if it does not move; or
-
is replaced when an error committed by him is rectified; or
-
belongs to him, in the event that he played the first stroke of a turn with an adversary's ball,
or by declaring that he was leaving a ball where it lay without specifying which.
[see ORLC rulings]
- However,a player
does not become responsible for the position of any ball replaced to correct an interference.
- WHEN
WIRED A ball ("the relevant ball") is wired from another ball ("the target
ball") if:
- any part
of a hoop, including the jaws, or the peg would impede the direct course
of any part of the relevant ball towards any part of the target ball; or
- any part
of a hoop, excluding the jaws, or the peg would impede the swing of the
mallet before its impact with the relevant ball; or
- any part
of the relevant ball lies within the jaws of a hoop.
- IMPEDED
SWING In Law 13(c)(2), the swing is impeded if there
is any part of an end face of the mallet that the striker used in the turn
before the relevant ball was positioned with which he would be unable to strike
the centre of the relevant ball in order to drive it freely with his normal
swing towards any part of the target ball. However, the swing is not impeded
merely because a hoop or the peg interferes with the striker's stance.
- TESTING
- A player
may ask a referee to conduct a wiring test only if he is the striker entitled
to claim a lift with the relevant ball before the first stroke of the current
turn. He must otherwise rely on an unaided ocular test to determine whether
or not one ball is wired from another.
- The striker
is entitled to the benefit of any doubt in an adjudication of whether one
ball is wired from another.
- CHANGE OF DECISION
If the striker lifts a ball of his side under Law
13(a)(2):
- it is
thereby elected as the striker's ball and he may not then play with the
other ball of his side. If he does so, Law 26 applies.
In addition, he is obliged to take the lift to which he is entitled and
he may not then play the lifted ball from where it lay before it was lifted
unless it already lay on a baulk-line.
- and places
it on an unoccupied point on either baulk-line, whether in contact with
another ball or not, he remains entitled to play it from any unoccupied
point on either baulk-line until he plays a stroke.
[commentary on Law 13]
14. HOOP POINT
- DEFINITIONS
- A ball
scores a hoop point by passing through its next hoop in the order and direction
shown in Diagram 1 as a consequence of one or
more strokes. This is also known as running a hoop in order.
- The playing
and non-playing sides of the hoop are defined relative to this direction,
as shown in Diagram 3.
- The planes
of the playing and non-playing sides are the surfaces constructed by raising
a horizontal straight line against the relevant sides of the hoop uprights
from the ground to the crown of the hoop.
- The jaws
of a hoop are defined as the space enclosed by the inner surfaces of the
uprights and the planes of the playing and non-playing sides.
- STARTING
TO RUN Subject to Law 14(d)(1) to (3),
a ball starts to run a hoop when it first breaks the plane of the non-playing
side when travelling from the playing side to the non-playing side. However,
if the ball subsequently moves back out of the hoop during the stroke and
either:
- comes
to rest in the jaws where it does not break the plane of the non-playing
side; or
- exits
the hoop entirely on the playing side
then it is deemed that it has not started
to run the hoop.
- COMPLETING
THE RUNNING Subject to Law 14(d)(4), a ball completes running a hoop when it clears the plane of the playing side while traveling forward through the hoop, providing that it comes to rest on the non-playing side clear of that plane.
- SPECIAL
SITUATIONS
- If a
ball makes a roquet under Law 16(b) before it starts
to run its hoop in order, it cannot thereafter score the hoop point for
itself in the same stroke.
- If a
ball first enters its hoop in order from the non-playing side, it cannot
score the hoop point for itself in the same stroke. Having so entered, it
must come to rest in a position entirely clear of the hoop or in the jaws
where it does not break the plane of the non-playing side before it can
score the hoop point in a subsequent stroke.
-
If a ball in hand is placed for a croquet stroke within the jaws of its hoop in order where it breaks the plane of the non-playing side, and the stroke is played from that position:
-
it has not started to run the hoop; and
-
it may not do so until it is clear of that plane at the start of a subsequent stroke.
-
A ball may complete running its hoop in order in the stroke in which it started to run the hoop. Alternatively, it may complete running the hoop in a subsequent stroke or turn unless it either:
- becomes
a ball in hand in preparation for a croquet stroke; or
- is
lifted under Law 13 (wiring lift) (or Law 36
(optional lift or contact in advanced play))
in which case it must start to run the hoop again.
- A
ball at rest cannot score or lose a hoop point solely as a result of a hoop
being moved or straightened.
- PEELING
If a ball other than the striker's ball scores a hoop point as a consequence
of a stroke, it is said to be peeled through the hoop.
DIAGRAM 3: RUNNING A HOOP
When a hoop is run. a) the ball has not started running the hoop. b) the ball has started running the hoop.
c) the ball has not completed running the hoop, and d) the ball has finished running the hoop.
[commentary on Law 14]
15. PEG POINT
- HOW A
PEG POINT IS SCORED Subject to Law 15(b), if the striker's
ball is a rover ball:
- it scores
a peg point for itself, and is then said to be pegged out, by hitting the
peg as a consequence of a stroke (but see Law 38 in
handicap play); and
- it may
cause another rover ball to be pegged out by causing it to hit the peg as
a consequence of a stroke.
- SPECIAL
SITUATIONS
- If the
striker's ball makes a roquet under Law 16(b), it
cannot thereafter score a peg point for itself in the same stroke.
- If the
striker's ball simultaneously hits a live ball and the peg in order, it
is pegged out unless the striker claims a roquet by taking croquet.
- If, at
the start of a turn, the striker plays a rover that is in contact with the
peg, that ball is pegged out unless it is hit in a direction away from the
peg.
- If the
striker's ball is a rover and hits, or causes another ball to hit, another
rover that is in contact with the peg, that other rover is pegged out unless
it is hit in a direction away from the peg.
- If the
striker's ball, being a rover, and another rover ball that it causes to
hit the peg do so simultaneously, they are deemed to be pegged out in the
order nominated by the striker.
- A ball
at rest cannot be pegged out solely as a result of the peg being moved or
straightened.
- BALL REMAINING IN PLAY A ball remains in play
throughout the stroke in which
it is pegged out and may cause other balls to move and score hoop or peg points.
It may only be moved, picked up or arrested in its course if the state of
the game will not be affected thereby.
[see ORLC rulings]
- REMOVAL
FROM COURT A ball ceases to be a ball in play and becomes an outside agency
at the end of the stroke in which it is pegged out. The striker must remove
a pegged out ball and the corresponding clip from the court before the next
stroke. However, if he is about to peg out the striker's ball in the next
stroke and the pegged out ball is unlikely to interfere, he may delay doing
so until after the next stroke. If the pegged out ball is left in play thereafter,
Law 30 applies.
[commentary on Law 15]
16. ROQUET
- BALLS
THAT MAY BE ROQUETED A roquet may be made by the striker's ball on any
live ball unless the striker is already required to take croquet. However,
a roquet may be made by the striker's ball on a live ball during a croquet
stroke (but see Law 17(b)(3)).
- WHEN
A ROQUET IS ACTUALLY MADE A roquet is actually made when the striker's
ball hits a live ball, which includes any contact between the balls as a consequence
of a stroke. However:
- if two
or more live balls are hit in one stroke, a roquet is made only on the ball
first hit;
- if two
or more live balls are hit simultaneously, a roquet is made only on the
ball that the striker nominates by taking croquet from it;
- if the
striker's ball simultaneously hits a live ball and the peg in order, Law
15(b)(2) applies.
- WHEN
A ROQUET IS DEEMED TO HAVE BEEN MADE Unless the striker is already required to take croquet,
a roquet is deemed to have been made if the striker is required, or is entitled and so elects,
to play a stroke in which his ball starts in contact with a live ball.
- GROUP
OF BALLS. If a roquet may be deemed to have been made on a ball that forms
part of a group of balls, a roquet may be deemed to have been made on any
live ball in the group and is deemed to have been made only on the ball that
the striker nominates by taking croquet from it (see Law 19(c)
for election of balls).
[commentary on Law 16]
17. HOOP AND ROQUET SITUATIONS
- HOOP
AND ROQUET
If, during a stroke, the striker's ball both completes running a hoop in order (see Law 14(c)) and hits a ball
that, at the start of the stroke, was clear of the hoop on the non-playing side, the following applies:
-
The hoop point is scored by the striker's ball and the other balls become live before the impact; and so
-
a roquet is also made, subject to Laws 16(b)(1) to (3).
This applies no matter whether the ball was live before the stroke, and regardless of the actual order of events.
- OTHER CASES If, during a stroke and before or after completing the running of
a hoop in order, the striker's ball hits a ball ("the relevant ball") that,
at the start of the stroke, was:
- live
and not clear of the hoop on the non-playing side, a roquet is made on the
relevant ball under Law 16(b) and the hoop point
is deemed not to be scored for the striker's ball; or
- dead
and not clear of the hoop on the non-playing side, the hoop point is scored
but, subject to Law 17(c), a roquet is deemed not to be
made on the relevant ball; or
- in contact
with the striker's ball, the hoop point is scored but, subject to Law 17(c),
a roquet is deemed not to be made on the relevant ball.
- BALLS
COMING TO REST IN CONTACT In Laws 17(b)(2) and 17(b)(3),
if the striker's ball comes to rest in contact with the relevant ball, a roquet
is deemed to have been made on the relevant ball under Law 16(c)(2)(C).
[see ORLC rulings]
[commentary on Law 17]
18. CONSEQUENCES OF A ROQUET
- WHEN
A ROQUET IS ACTUALLY MADE If the striker's ball makes a roquet under Law
16(b):
- subject
to Law 17(a), it cannot thereafter score a hoop point
or peg point for itself in the same stroke;
- it remains
a ball in play throughout the stroke and may therefore cause other balls
to score hoop or peg points; accordingly, it may only be moved, picked up
or arrested in its course if the state of the game will not be affected
thereby;
- it becomes
a ball in hand at the end of the stroke unless the striker's turn has ended
(see Law 4(d)); and
- the striker
takes croquet under Laws 19 and 20
unless the turn so ends.
- WHEN
A ROQUET IS DEEMED TO HAVE BEEN MADE If a roquet is deemed to have been
made under Law 16(c), the striker's ball becomes a
ball in hand and the striker takes croquet under Laws 19
and 20.
[commentary on Law 18]
19. PLACING BALLS FOR A CROQUET STROKE
- BALL PLACEMENT
Subject to Law 19(d), in preparation for a croquet stroke,
the striker must place the striker's ball on the ground in contact with the
roqueted ball however he chooses but not in contact with any other ball. Subject
to Law 19(b), no other ball may be moved.
- CANNONS
If, after any necessary application of Law 12, the roqueted
ball forms part of a group of balls, or would do so if the striker's ball
was placed in accordance with Law 19(a), the croquet stroke
is known as a cannon. In preparation for the stroke, all balls other than
the roqueted ball become balls in hand and are temporarily removed. The roqueted
ball must be replaced in its original position if it has been moved and the
other balls are then placed as follows:
- 3-BALL CANNON The striker must place the striker's ball and the third ball
on the ground in contact with the roqueted ball however he chooses provided
that the striker's ball is not in contact with the third ball.
- 4-BALL
CANNON The striker must place the striker's ball and one of the remaining
balls as in Law 19(b)(1) and must then place the fourth
ball on the ground not in contact with the striker's ball but in contact
with one or both of the other two balls.
The striker remains entitled to reposition
the balls.
- ELECTION
OF BALLS If the striker moves a ball or balls in preparation for a croquet
stroke, no election of the roqueted ball or, unless Law 9(b)(1)
applies, the striker's ball is thereby made until the stroke is played.
- FIRST STROKE
OF A TURN In respect of the first stroke of a turn, the references in
Laws 19(a) and 19(b) to the
striker's ball shall include any ball of the striker's side which was in play
at the end of the preceding turn and the references to the roqueted ball shall
include any ball from which croquet may lawfully be taken.
- CHANGE OF DECISION
The striker remains entitled to reposition balls under Laws
19(a) or 19(b) until he plays a stroke.
[commentary on Law 19]
20. CROQUET STROKE
- TERMS
In a croquet stroke the roqueted ball is known as the croqueted ball and the
striker's ball is said to take croquet from it. In playing the stroke the
striker is said to take croquet.
- HOW PLAYED
The striker plays a stroke with the balls placed in accordance with Law
19 and in so doing must play into the croqueted ball
and move or shake it (see Law 28(a)(14)).
- BALL OFF
COURT In a croquet stroke the striker's turn ends if he sends off the
court:
- the croqueted
ball, unless it is pegged out in the stroke; or
- the striker's
ball, unless it makes a roquet or scores a hoop point for itself in the
stroke.
[commentary on Law 20]
21. CONTINUATION STROKE
- ENTITLEMENT
After the striker's ball scores a hoop point for itself or after a croquet
stroke the striker becomes entitled to play a continuation stroke unless he
is entitled to take croquet immediately or his turn has ended.
- REQUIREMENT
TO TAKE CROQUET IMMEDIATELY
If the striker's ball:
- scores
a hoop point for itself and then makes a roquet in the same stroke; or
- makes
a roquet in a croquet stroke
then, unless the striker's turn has ended,
there is no continuation stroke and the next stroke must be a croquet stroke.
- NON-CUMULATIVE
Continuation strokes may not be accumulated. Accordingly, if the striker's
ball scores:
- two hoop
points for itself in the same stroke; or
- a hoop
point for itself in a croquet stroke,
then, unless the striker's turn has ended,
he is entitled to play only one continuation stroke.
[commentary on Law 21]
B. ERRORS IN PLAY
22. GENERAL PRINCIPLES
- DEFINITIONS
- Errors
are mistakes in play which are dealt with under Laws 25
to 28 (but see Law 39(a) for
restoration of bisques in handicap play).
- Strokes
in error include the stroke in which an error is committed and any subsequent
stroke played before the earlier of the discovery of the error or the limit
of claims.
- An error
is said to be discovered when the striker announces it or the adversary
forestalls play in respect of it. References to discovery before a stroke
mean before the stroke is played.
- DELIBERATE
ERRORS A player must not deliberately commit an error.
- STRIKER
MUST DECLARE The striker must immediately declare any error he commits
or suspects he may have committed and cease play until the matter is resolved.
- RECTIFICATION
- An
error is rectified by cancelling all points scored for any ball in any stroke
in error and replacing the balls in their lawful positions at the start
of the first stroke in error. If a ball could have occupied more than one
lawful position at that time, it may be placed in any such position as
the striker chooses. However, if a ball is replaced following rectification
of a fault, it must be replaced in the position it occupied before the stroke
was played.
- If the
striker's turn continues after rectification, each ball is then live if
and only if it was live at the start of the first stroke in error.
- LIMIT OF
CLAIMS The limit of claims is the end of the period within which an error
must be discovered if it is to be rectified. If the end of a turn prevents a limit of claims being reached, the limit becomes the first stroke of the next turn. The ultimate limit of claims is the end of the game.
Strokes in error are counted when determining whether the limit of claims
of any other error has passed.
- AFTER LIMIT
OF CLAIMS
- Subject
to Laws 22(f)(2) and 40(d)
(doubles play), if an error is discovered after its limit of claims it is
not rectified, the balls are not replaced and all points in order scored
for any ball in any stroke in error are counted.
- No peg
point may be scored by the striker for any ball when playing a wrong ball.
Any peg point apparently so scored must be cancelled if discovered at any
time before the end of the game and Law 30 applies.
- ERRORS AND INTERFERENCES
If an interference under Laws 30
to 35 is discovered within the limit of claims of an
earlier error, the error is dealt with first.
[commentary on Law 22]
23. FORESTALLING PLAY
- DEFINITION
A player forestalls play when, in order to discharge his duty as a referee
of the game, he issues a request to the striker that play cease in a manner
capable of conveying the request to a striker with normal hearing.
- ADVERSARY MUST NOT FORESTALL
Unless an error under Laws 25,
26, 27(d) or 28
has already occurred, the adversary must not forestall play or warn the striker
if he suspects or becomes aware that the striker is about to:
- run a wrong
hoop; or
- play a
wrong ball; or
- purport
to take croquet from a dead ball.
- ADVERSARY
MUST FORESTALL Subject to Laws 23(b) and 23(d),
a player must forestall play immediately if he suspects or becomes aware that:
- the striker
intends to play a questionable stroke without having it specially watched;
or
- an error,
other than a fault, or an interference is about to occur; or
- an error
or an interference has occurred; or
- the striker's
turn is about to end prematurely (see Law 35(a) and,
for handicap play, Law 37(e)); or
- a clip
is misplaced; or
- a
boundary marking has been displaced.
- WHEN TO
FORESTALL The adversary should forestall play between strokes and, unless
the issue concerns the stroke about to be played, must not forestall play
after a stroke has started and before it has been played. If he does so, Law
34(a) applies.
- STRIKER
CONTINUING TO PLAY If the striker continues to play after being forestalled
and before the issue is settled, Law 32 applies.
[commentary on Law 23]
24. COMPOUND ERRORS
- GENERAL
Subject
to Law 24(b), if the striker commits:
- more than
one error in the same stroke, it is deemed that only the first of the applicable
laws in Laws 25 to 28 applies;
or
- one or
more errors before the limit of claims of an earlier error, only the law
applicable to the earlier error applies
- ERROR DISCOVERED
AFTER THE LIMIT OF CLAIMS
An error which is discovered
after its limit of claims shall not be considered a component of a compound
error.
[commentary on Law 24]
25. PLAYING WHEN NOT ENTITLED
- GENERAL
If a player plays one or more strokes when not entitled to do so and the error is discovered before the limit of claims:
-
any points scored in the first such stroke and any subsequent strokes played by the offending side are cancelled;
-
any balls moved by those strokes are replaced, unless they have subsequently been moved by strokes which the non-offending side was entitled to play;
-
the side entitled to play then plays.
-
-
LIMIT OF CLAIMS The limit of claims is the first stroke of the next turn to be started by the non-offending side.
[commentary on Law 25]
26. PLAYING A WRONG BALL
- GENERAL
- Subject
to Law 26(c), if the striker plays a wrong ball and the
error is discovered before the first stroke of the next turn (but see Law
37(c)(3) for handicap play) to be started by playing
a correct ball, the error is rectified and the turn ends.
-
If the error is rectified and was committed in the first stroke of one of the first
four turns of the game, the correct ball is placed on any unoccupied point
on either baulk-line as the striker chooses.
That ball becomes a ball in play and the turn ends.
-
A ball wrongly played into the game becomes a ball in play only if the error is not rectified.
- PLAYER
UNABLE TO PLAY CORRECT BALL
The game is restarted if the player
of the fourth turn of the game discovers, either before or after he plays a
stroke, that both his balls have been played into the game in the first two
turns of the game.
- EXCHANGE
OF COLOURS If it is discovered after the first stroke of the fifth turn
of the game that both players have played a wrong ball in the first stroke
of every earlier turn of the game, the choice of balls under Law 8(a)
is reversed and play is deemed to have proceeded from the start of the game
accordingly.
[commentary on Law 26]
27. PLAYING WHEN A BALL IS MISPLACED
- GENERAL
-
Between strokes, any misplaced balls must be placed in a lawful position, at the striker's choice
if more than one is available. Subject to Law 23(b), if the adversary observes
that the striker is about to play a stroke when any ball is misplaced, he must forestall play.
[see ORLC rulings]
-
If a stroke is played with a ball misplaced, the first of the relevant Laws 27(d) to 27(i) applies.
-
A misplaced ball remains so until it is placed in a lawful position or moved by a stroke.
- MINOR MISPLACEMENT
For the purposes of these Laws:
-
a ball is deemed to be in contact with another ball when a stroke is played
even if it is physically not in contact at that time if, in preparation
for the stroke, the striker attempted finally to place, adjust or leave
the balls in contact; and
- a
ball is deemed not to be in contact with another ball when a stroke is played
even if it is physically in contact at that time if, in preparation for
the stroke, the striker attempted finally to place, adjust or leave the
balls out of contact.
- PURPORTING
TO TAKE CROQUET
- Subject
to Law 27(c)(2), the striker purports to take
croquet if:
- he
plays a stroke after finally placing or adjusting one or more balls
so that the striker's ball is in contact with a ball from which it
may not lawfully take croquet; or
- being
required to take croquet, he plays a stroke after leaving the striker's
ball in contact with a ball from which it may not lawfully take croquet.
- Temporarily
removing and replacing a ball under Law 3(c)(2)
or replacing a ball after interference under Laws 33
or 34 does not of itself constitute placing or adjusting
it.
-
Purporting to take croquet from a live ball has the same consequences as taking croquet from that ball, except that Law 27(e) applies.
- PURPORTING
TO TAKE CROQUET FROM DEAD BALL
If the striker purports
to take croquet from a dead ball and the error is discovered before the first
stroke of the adversary's next turn, the error is rectified and the turn ends.
- PURPORTING
TO TAKE CROQUET FROM LIVE BALL
If the striker purports to take croquet from a live ball and the error is discovered before two further strokes of that turn, the error is rectified. The striker remains entitled to play unless his turn ended under Law 4(d) during a stroke in error.
- FAILING
TO TAKE CROQUET WHEN REQUIRED TO DO SO
If the striker, being required to take croquet, plays a stroke in which he neither takes croquet nor purports to do so and the error is discovered before two further strokes of that turn, the error is rectified. The striker remains entitled to play unless his turn ended under Law 4(d) during a stroke in error.
- FAILING
TO PLAY A BALL FROM BAULK
If the striker, being required to play a ball from a baulk-line in accordance
with Laws 8(b) (start of game) or 13
(wiring lift) (or Law 36 (optional lift in advanced
play)), plays a stroke from a position materially other than a point on
a baulk-line and the error is discovered before the third stroke of the
striker's turn, the error is rectified. The striker restarts his turn with the same ball unless
it ended under Law 4(d) during a stroke in error.
- LIFTING
A BALL WHEN NOT ENTITLED TO DO SO
If the striker, having lifted either of his balls at the start of a turn when
not entitled to do so, plays a stroke with it misplaced and the error is
discovered before the third stroke of the striker's turn, the error is rectified.
The striker restarts his turn with either ball of his side unless it ended under Law 4(d) during a stroke in error.
- OTHER
CASES
In all other cases, the stroke is lawful unless other errors or interferences have occurred.
[commentary on Law 27]
28. FAULTS
- DEFINITIONS
Subject to Law 28(d), a fault is committed if, during the striking period, the striker:
- touches
the head of the mallet with his hand, or slides the mallet along his foot or leg to guide it;
- rests
the shaft of the mallet or a hand or arm on the ground or an outside agency;
- rests
the shaft of the mallet or a hand or arm directly connected with the stroke
against any part of his legs or feet;
- moves
the striker's ball other than by striking it with the mallet audibly and
distinctly;
- causes
or attempts to cause the mallet to strike the striker's ball by kicking,
hitting, dropping or throwing the mallet;
- strikes the striker's
ball with any part of the mallet other than an end face of the head, either:
- deliberately;
or
- accidentally
in a stroke which requires special care because of the proximity of a
hoop or the peg or another ball;
[see ORLC rulings]
-
In a croquet stroke, or continuation stroke when the striker's ball is touching another ball, allows the mallet to contact the striker's ball visibly more than once; or
-
in any other stroke, allows the mallet to contact the striker's ball more than once; or
-
in any stroke, allows the mallet to remain in contact with the striker's ball for an observable period;
-
allows the mallet to be in contact with the striker's ball after the striker's ball has hit another ball;
- strikes
the striker's ball so as to cause it to touch a hoop upright or, unless
the striker's ball is pegged out in the stroke, the peg when in contact
with the mallet;
- strikes
the striker's ball when it lies in contact with a hoop upright or, unless
the striker's ball is pegged out in the stroke, the peg otherwise than in
a direction away therefrom;
- moves
or shakes a ball at rest by hitting a hoop or the peg with the mallet or
with any part of his body or clothes;
- touches
any ball, other than the striker's ball, with the mallet;
- touches
any ball with any part of his body or clothes;
- in
a croquet stroke, plays away from or fails to move or shake the croqueted
ball;
-
damages the court with the mallet, to the extent that a subsequent stroke played over the damaged area could be significantly affected, in a stroke in which either:
- his swing is restricted by a hoop, or the peg, or a ball not in contact with the striker's ball; or
-
he is attempting to make the striker's ball jump; or
-
the striker's ball is part of a group.
- REMEDIES
- If the
striker commits a fault and the error is discovered before two further strokes
of the striker's turn, any points scored in either the first or second stroke
in error are cancelled and the turn ends.
- The striker
must ask the adversary whether he wishes the fault to be rectified. If the
adversary elects rectification, the balls are replaced in accordance with
Law 22(d). Otherwise the balls remain or are replaced
in the positions they occupied after the first stroke in error (but see
Law 37(h) for handicap play).
- SPECIFIED
TERM
Clothes include everything being worn or carried by the striker at the start of
the stroke, other than his mallet, and are treated as part of the striker's
body.
- EXEMPTIONS
- Contact between the mallet and the striker's ball is not a fault under Laws
28(a)(7) or 28(a)(8) if it occurs after the striker's ball:
- makes a roquet; or
- scores the peg point; or
- hits a ball pegged out in the stroke.
However, exemption (A) does not apply if the striker's ball has hit another object after making the roquet.
-
A fault is not committed under Laws 28(a)(1-3) if the touching, resting or sliding occurs after the striker has completed the swing in which he played the stroke.
[commentary on Law 28]
C. INTERFERENCE WITH PLAY
29. GENERAL PRINCIPLES
- DEFINITION
Interferences with play are irregularities other than errors and are
dealt with under Laws 30 to 35
(but see Law 39(b) for restoration of bisques in
handicap play and Law 53(g)(2) for restoration
of time in time-limited games).
- DELIBERATE
INTERFERENCE A player must not deliberately commit an interference.
- PLAYER MUST DECLARE A player must immediately forestall play and declare
any interference he believes may have been committed by either player.
[commentary on Law 29]
30. BALLS WRONGLY REMOVED OR NOT REMOVED FROM GAME
- GENERAL
If it is discovered before the end of the game that play has been affected
because either:
- a ball
has been removed from the game under the misapprehension that it has been
pegged out; or
- a ball
has not been removed from the game in accordance with Law 15
when it has been pegged out
all play from and including the first
affected stroke is deemed not to have occurred, any points scored for any ball
therein are cancelled, the balls are replaced in their lawful positions at the
end of the stroke preceding the first affected stroke and, subject to Law 30(b),
the player entitled to play at that time continues his turn without penalty.
If it cannot be determined when play was first affected it is deemed to be when
the ball was first misplaced.
- EARLIER
ERRORS If it is also discovered that the limit of claims of one or more
errors had not passed when play was first affected, the relevant laws shall
be applied as if the error or errors had been discovered at that time.
[commentary on Law 30]
31. MISPLACED CLIPS AND MISLEADING INFORMATION
- GENERAL
A player is entitled to a replay if it is discovered before the end of
the game that he was misled into adopting a line of play that he would
not otherwise have adopted as a result of:
- the
misplacement of a clip for which he was not originally responsible;
or
- the misplacement of a ball that has suffered interference, other than by him, or been moved to avoid interference;
or
- false
information concerning the state of the game supplied by the adversary.
- REMEDY
- If
a player successfully claims a replay, the first stroke that he would
not have played but for his misapprehension and all subsequent play
are deemed not to have occurred, any points scored for any ball therein
are cancelled, the balls are replaced in their lawful positions before
that first stroke and, subject to Law 31(c), the player
misled then plays, adopting a different line of play.
- If
that first stroke was also the first stroke of a turn, the player may
play either ball of his side that could lawfully have been played in
the first stroke of the turn.
- EARLIER
ERRORS If it is also discovered that the limit of claims of one or
more errors had not passed before that first stroke was played, the relevant
laws shall be applied as if the error or errors had been discovered at
that time.
- LINE
OF PLAY A line of play is any tactical decision including, but not
limited to, aiming to move a ball to a specific position on the court, electing to play with a particular ball, making a particular
leave, deciding how many points to score, quitting the court in the belief
that the turn has ended and exercising the option under Law 28(b)
(see also Law 37(g) for handicap play).
- DUTY
OF PLAYERS Both players have a duty to ensure that the clips are correctly
placed and, subject to Laws 23(b) and 23(d),
must call attention immediately to any misplaced clip.
[commentary on Law 31]
32. PLAYING WHEN FORESTALLED
- GENERAL
If a player continues to play after the adversary has forestalled play
and before the issue has been settled, all play following the forestalling
is deemed not to have occurred, any points scored for any ball therein
are cancelled, the balls are replaced in their lawful positions before
the adversary forestalled play and the issue must then be settled. Subject
to Law 32(b), the player entitled to play then plays.
- EARLIER ERRORS If it is also discovered that the limit of claims of one or
more errors had not passed when the adversary forestalled play, the relevant
laws shall be applied as if the error or errors had been discovered at
that time.
[commentary on Law 32]
33. INTERFERENCE WITH A BALL
- OUTSIDE AGENCY OR PLAYER
If an outside agency or a player (except the striker during the striking period) touches a ball during a stroke:
- the striker must replay the stroke if:
- no further stroke has been played; and
- the interference might have prevented a point being scored, a roquet being made, or a ball coming to rest in a critical position; and
- the interference was caused by an outside agency that moved or came to rest after the striker finally took up his stance, or by the adversary.
- otherwise, there is no replay and all balls must be placed as near as possible to where they would have been at the end of the stroke had the interference not occurred. (See Law 48(f) if the players' opinions differ).
- NATURAL FORCES
If a ball is affected by natural forces, e.g. wind or gravity, during a stroke, it must be replaced if it was not moved by the stroke. Otherwise there is no remedy.
- BETWEEN STROKES
If a ball moves or is unlawfully moved between strokes it must be replaced.
- INTERACTION WITH OTHER LAWS
- After relevant interference, a ball may not score a point, make a roquet nor be roqueted.
[see ORLC rulings]
- In a croquet stroke, the turn ends under Law 20(c) if either ball
would have gone off the court had the interference not occurred; it does not end merely because a ball went off as a result of interference.
[see ORLC rulings]
- If a ball is not correctly placed or replaced before the next stroke , it becomes misplaced and Law 27(a) applies.
[commentary on Law 33]
34. INTERFERENCE WITH THE PLAYING OF A STROKE
- INTERFERENCE
BY THE ADVERSARY OR AN OUTSIDE AGENCY If the outcome of a stroke is materially
affected because:
- the
adversary forestalled play in breach of Law 23(d);
or
- the
striker, the court or the equipment, other than balls, was touched by the adversary or an outside
agency
and the interference is
discovered before the next stroke, the same stroke is replayed after replacing
the balls in their lawful positions before the stroke was played. Exceptional
cases may be dealt with under Law 55.
- FIXED OBSTACLES
AND CHANGES OF LEVEL Subject to Laws 34(e) and 48(c)(1)
(consulting the adversary), if any fixed obstacle or change of level outside
the court is likely to interfere with the playing of the next stroke, the
striker may move the striker's ball no more than is necessary to allow a normal
stance and a free swing of the mallet.
- SPECIAL
DAMAGE Subject to Laws 34(e) and 48(c)(1),
if special damage to the court is likely to interfere with the playing of
the next stroke, the striker may move any ball so affected no more than is
necessary to avoid the damage and never to his advantage. As an alternative
to moving a ball, the players may agree to repair the damage before play continues.
Examples of special damage include a hole on a corner spot, an unrepaired or imperfectly
repaired divot, hoop hole or peg hole, or a protruding tree root or sprinkler head. The normal
hazards of an indifferent court, including a wear hole in a hoop, are not
special damage.
- LOOSE IMPEDIMENTS
Loose impediments are small items such as worm casts, twigs, leaves, nuts,
refuse and similar material which may be removed by the striker at any time
and must be removed if they are likely to benefit the striker in the stroke
about to be played. Subject to Law 7(b), loose impediments
are not outside agencies.
- MOVING
OTHER BALLS When a ball is moved under Laws 34(b) or
34(c), the striker must also move any other ball that could
foreseeably be affected by the next stroke so as to maintain their relative
positions. However, a ball in a critical position should only be moved to
avoid inequity. Any ball so moved, which has not been affected by subsequent
play, must be replaced as near as possible to its original position as soon
as it is no longer relevant to the striker's line of play or, if earlier,
when his turn ends.
[commentary on Law 34]
35. MISCELLANEOUS INTERFERENCE
- TURN WRONGLY
ENDING If the striker quits the court wrongly believing his turn has ended
and the mistake is discovered before the first stroke of the adversary's turn,
the striker's turn is deemed not to have ended and he resumes play. If the
adversary becomes aware of the mistake he must inform the striker immediately.
- BALL JAMMED
IN A HOOP If a ball jams in a hoop the equipment must be adjusted or replaced.
If a ball remains jammed in a hoop at the end of a stroke then, provided that
the turn has not otherwise ended and that no further stroke has been played,
the striker may elect to replay the stroke.
- BALL STRIKING
A CLIP OR THE PEG EXTENSION If a ball strikes a clip attached to a hoop
or the peg, or the peg extension when attached to the peg, it is not interference
with play and there is no remedy. However, an unattached clip or peg extension
or a clip from another game is an outside agency and Law 33(a)
applies.
- DISPLACED
BOUNDARY MARKING
- If a player
becomes aware that a boundary marking is displaced he must forestall play
in accordance with Law 23(c).
- If the
marking was displaced before a stroke began and the straightening of it
would affect a test as to whether a ball has left the court in that stroke
or would affect the playing of the next stroke, such test or stroke must
be completed before the marking is straightened.
- If the
marking was displaced after the stroke began, or straightening it would
not affect play, it must be straightened before such test or the next stroke
is played.
- When a
marking is straightened, any affected yard-line balls must be adjusted accordingly.
Any other balls in the immediate vicinity must also be moved so as to maintain
the relative positions of the balls.
[commentary on Law 35]
OTHER FORMS OF PLAY
A. ADVANCED SINGLES PLAY
When a game
is played under the conditions of advanced singles play, the laws applicable
to ordinary level singles play apply subject to Law 36.
36. OPTIONAL LIFT OR CONTACT
- LIFT
If the striker's ball of the preceding turn scored 1-back or 4-back for itself
in that turn (see Law 45 for shortened games), the striker
may start his turn:
- by playing
as the balls lie; or
- subject
to Law 36(c), by lifting either ball of his side that can
lawfully be played, even if it is in contact with one or more balls, and
playing it from any unoccupied point on either baulk-line or taking croquet from a ball that it could touch in such a position.
- LIFT
OR CONTACT If the striker's ball of the preceding turn scored 1-back and
4-back for itself in that turn (see Law 45 for shortened
games) and its partner ball had not scored 1-back before that turn, the striker
may start his turn:
- as in Laws
36(a)(1) or 36(a)(2); or
- subject
to Law 36(c), by lifting either ball of his side that can lawfully be played,
even if it is in contact with one or more balls, placing it in contact with
any ball and taking croquet forthwith.
- WHEN
NOT APPLICABLE The striker is not entitled to a lift or contact under
this law if he has pegged out any ball during the game.
- FIRST
FOUR TURNS OF GAME Law 36(b)(2) overrides the provision
of Law 8(b) that requires balls played in the first
four turns of the game to be played from a baulk-line.
- CHANGE
OF DECISION If the striker lifts a ball of his side under Laws 36(a)(2)
or 36(b)(2):
- that
is not in contact with another ball it is thereby elected as the striker's
ball and the striker may not then play with his other ball. If he does so,
Law 26 applies. In addition, he is obliged to take the
lift or contact to which he is entitled and he may not then play the lifted
ball from where it lay before it was lifted unless it already lay on a baulk-line.
- that
is already in contact with his other ball, he remains entitled to take a
lift or to take croquet with either ball until he plays a stroke.
- that
is already in contact with another ball, he remains entitled to take croquet
from that ball until he plays a stroke.
- and places
it on an unoccupied point on either baulk-line or lawfully in contact with
another ball, he remains entitled to play it from any unoccupied point on
either baulk-line until he plays a stroke.
[commentary on Law 36]
B. HANDICAP SINGLES PLAY
When a
game is played under the conditions of handicap singles play, the laws applicable
to ordinary level singles play apply subject to Laws 37 to 39.
37. BISQUES
- DEFINITION
A bisque is an extra turn given in handicap play and, subject to Law 37(f),
can only be played by the striker with the striker's ball of the immediately
preceding turn. If another ball is played, Law 26 (playing
a wrong ball) applies. A half-bisque is a restricted bisque in which no point
can be scored for any ball.
- NUMBER
OF BISQUES TO BE GIVEN
- The number
of bisques given by the lower-handicapped player to the higher is the difference
between their handicaps (but see Law 43(a) for doubles
play).
- A bisque
may not be split into two half-bisques.
- WHEN A
HALF-BISQUE OR BISQUE MAY BE PLAYED
- Subject
to Law 53(g)(3) (time-limited games), the player receiving a half-bisque
or one or more bisques may play it or them at the end of any of his turns
except a turn in which the striker's ball is pegged out. If he receives
more than one, he may play them separately or some or all in succession.
- Law
37(c)(1) overrides Law 8(b) and
permits half-bisques or bisques to be played after any of the first three
turns of the game.
- The references
in Law 26 to turns do not include half-bisques or bisques.
-
A turn after which a bisque or half bisque is played ends when one of the conditions in Law 4(d) has been met, the last stroke of the turn has ended and the balls are correctly positioned.
- INDICATION
OF INTENTION
- At the
conclusion of a turn the striker must give a clear and prompt indication
of his intention before playing a half-bisque or bisque to which he is entitled.
If he fails to do so but continues to play no half-bisque or bisque is played
and Law 25 applies. However, if the error is rectified,
the striker may then play a half-bisque or bisque.
- If the
striker is entitled to play either a half-bisque or a bisque and indicates
an intention of playing one or the other, he may change his mind at any
time before playing a stroke provided that he indicates his revised intention
accordingly. If he indicates an intention of playing one or the other without
specifying which, he is deemed to have indicated an intention of playing
a bisque.
-
If the
striker has played all the strokes to which he is entitled and indicates
that he is not going to play a half-bisque or bisque, either by words or
by quitting the court without informing the adversary that he has not yet
decided, he may not change his mind.
-
The adversary must not start his turn
until the striker has so indicated.If he does so and the error is discovered before the striker has quit the court, the error is rectified and the striker then chooses whether or not to play a half-bisque or bisque.
- PLAYING
A HALF-BISQUE OR BISQUE TOO SOON The adversary must forestall play if
he observes that the striker is about to play a half-bisque or bisque before
his turn has ended (see Law 37(c)(4)).
If the adversary fails to forestall and the striker plays a half-bisque or bisque prematurely, it is deemed that his turn ended before doing so.
- PLAYING
A WRONG BALL If the striker plays a wrong ball in the first stroke of
a non-bisque turn and the error is rectified, he may then play a half-bisque
or bisque with either ball of his side that could lawfully have been played
in the first stroke of the turn.
- MISPLACED
CLIPS AND MISLEADING INFORMATION In Law 31(d),
the expression "line of play" includes a decision whether or not to play a
half-bisque or bisque.
- RECTIFICATION
OF FAULTS
After committing a fault, the striker may delay a decision about playing a half-bisque or bisque until the adversary has decided about rectification.
[commentary on Law 37]
38. PEGGING OUT IN HANDICAP GAMES
The striker may not peg out the striker's
ball in a stroke unless, before or during that stroke, the partner ball became
a rover or an adversary's ball has been pegged out. If he does so and removes
the striker's ball from the court, Law 30 applies.
[see ORLC rulings]
[commentary on Law 38]
39. RESTORATION OF BISQUES
- AFTER AN ERROR
- If an
error is rectified, any half-bisque or bisque played by the striker after
the first stroke in error is restored.
- If a
game is restarted under Law 26(b), any half-bisque
or bisque played by either player is restored.
-
If any point is cancelled because it is discovered before the end of the game that it was scored out of order, any half-bisque or bisque played by the striker is restored if it was played with the relevant ball as the striker's ball after the first hoop was run out of order with that ball.
- AFTER
INTERFERENCE If play is deemed not to have occurred under Laws 30
to 32, any half-bisque or bisque played during such play
is restored.
[commentary on Law 39]
C. DOUBLES PLAY
40. GENERAL
- AN OUTLINE
OF THE GAME The game is played between two sides, each of two players.
Each player may strike only one ball during the game as determined by the
first stroke played by his side.
- ASSISTANCE
TO PARTNER Subject to Law 49(c), a player may advise
and instruct his partner and assist in the playing of a stroke by indicating
the direction in which the mallet is to be swung and by placing balls. However, when the stroke is actually played, he must
stand well clear of the striker and of any spot which might assist the striker
in gauging the strength or direction of the stroke.
A player may declare that his partner is playing a stroke, leaving his partner's ball where it lies.
- MODIFICATION
OF TERMS
- Subject
to Law 40(c)(2), in these Laws "partner's ball" is substituted
for "partner ball" and, where appropriate, the words "player" and "adversary"
also include "side" and the word "striker" includes "striker's partner".
- In Law
28, the word "striker" includes "striker's partner"
only in respect of Law 28(a)(12), as amended by
the deletion of the words "other than the striker's ball", and Law 28(a)(13).
However, no fault is committed if the striker's partner moves, picks up
or arrests a ball that is not relevant to the stroke or in accordance with
Laws 3(c)(2), 15(c) or 18(a)(2).
- PLAYING
A WRONG BALL No point may be scored by the striker for the partner's ball
by directly striking it with his mallet. Any point apparently so scored must
be cancelled if discovered at any time before the end of the game and, if
a peg point has been apparently so scored, Law 30 applies.
- MISPLACED
CLIPS AND MISLEADING INFORMATION If a side is entitled to a replay under
Law 31 from the start of a non-bisque turn, either player
may play in the replay.
[commentary on Law 40]
41. ORDINARY DOUBLES PLAY
When a game is played under the conditions
of ordinary doubles play, the laws of ordinary singles play apply subject to
Law 40.
[commentary on Law 41]
42. ADVANCED DOUBLES PLAY
When a game is played under the conditions
of advanced doubles play, the laws of ordinary doubles play apply subject to
Law 36.
[commentary on Law 42]
43. HANDICAP DOUBLES PLAY
When a game is played under the conditions
of handicap doubles play, the laws of ordinary doubles play apply subject to Laws
37 to 39 and the following additional
laws.
- NUMBER
OF BISQUES TO BE GIVEN Law 37(b)(1) does not apply.
The number of bisques given by the lower-handicapped side to the higher is
half the difference between their aggregate handicaps. A fraction of a bisque
above a half is counted as one bisque, a fraction below a half as a half-bisque.
- PLAYING
A WRONG BALL Law 37(f) does not apply. If the striker
plays a wrong ball in the first stroke of a non-bisque turn and the error
is rectified, either player who could lawfully have played the first stroke
of the turn may then play a half-bisque or bisque.
- PEELS
Neither player of a side may peel his partner's ball through more than four
hoops in the course of a game (but see Law 46(b) for
shortened games).
[commentary on Law 43]
D. SHORTENED GAMES
44. SHORTENED GAMES
The standard game of 26 points may be modified
as follows:
- 22 POINT
GAME The game is started with all the clips on hoop 3.
- 18 POINT
GAME The following variations are permitted.
- The game
is started with all the clips on hoop 5.
- The game
is started with all the clips on hoop 1 and the peg point is the next point
in order after 2-back.
- The standard
setting is modified by removing the centre hoops; the game is started with
all the clips on hoop 1, 1-back is the next point in order after hoop 4
and the peg point is the next point in order after 4-back.
- The game
is started with all the clips on hoop 1 but as soon as one of the balls
of a side scores hoop 1 for itself or by being peeled through hoop 1, 3-back
becomes the next hoop for its partner ball and the appropriate clip is placed
on 3-back immediately. If both the striker's ball and the partner ball complete
the running of hoop 1 in the same stroke, it is deemed that hoop 1 was only
scored by the striker's ball. This variation is for singles play only.
- 14 POINT
GAME The game is started with all the clips on hoop 1 and the peg point
is the next point in order after hoop 6.
- ROVER HOOP
In the variations defined in Laws 44(b)(3), 44(b)(4)
and 44(c), the rover hoop is the last hoop point in order.
[see ORLC rulings]
[commentary on Law 44]
45. ADVANCED PLAY IN SHORTENED GAMES
- 18 POINT
GAME Law 36 (optional lift in advanced play) applies
with the omission of Law 36(b). However, in the variations
set out below, the following hoops are substituted for hoops 1-back and 4-back
in Law 36(a):
Law 44(b)(2) hoops 4 and
6.
Law 44(b)(3) hoops 4 and
2-back.
- 14 POINT
GAME (LIFT VERSION) Law 36 (optional lift in advanced
play) applies with the omission of Law 36(b) and the substitution of hoop
4 for hoops 1-back and 4-back in Law 36(a).
- 14 POINT
GAME (LIFT OR CONTACT VERSION) Law 36 (optional lift
or contact in advanced play) applies with the substitution of hoops 3 and
4 for hoops 1-back and 4-back.
[commentary on Law 45]
46. HANDICAP PLAY IN SHORTENED GAMES
- BISQUES
The number of bisques to be given in a shortened game is the number that would
be given under Law 37(b) in singles play or under Law
43(a) in doubles play (before rounding) scaled down
in accordance with Schedule 1.
- PEELS
In handicap doubles play, Law 43(c) is modified as
follows.
- 22 or 18
point games: three hoops;
- 14 point
games: two hoops.
[commentary on Law 46]
CONDUCT OF THE GAME
A. GENERAL LAWS OF CONDUCT
47. THE STATE OF THE GAME
- DEFINITION
The state of the game includes, but is not limited to, which ball the
striker has elected as the striker's ball, the correct positions of the
balls or clips; whether an error or interference has been committed; which
player is responsible for the position of a ball; whether a ball has been
roqueted or hit or has moved; whether a ball has scored a hoop point or
is clear of a given side of a hoop; whether there is an entitlement to
a lift or contact and the amount of time or number of bisques remaining.
- ASKING
THE ADVERSARY A player is entitled to ask the adversary about the
state of the game at any time and the adversary is obliged to reply to
the best of his ability. If the adversary gives information that is discovered
to have been incorrect, Law 31 may apply.
[commentary on Law 47]
48. REFEREES OF THE GAME
- THE
PLAYERS AS JOINT REFEREES
- The
players act as referees of the game in the absence of a referee in charge
and thereby incur duties as well as rights (see Law 48(b)).
In doubles play, all four players act as referees of the game.
- A player
is not obliged to watch the game when he is not the striker but he ceases
to be a referee of the game while he is not so watching.
- CERTAIN
SPECIFIED DUTIES OF A REFEREE OF THE GAME As a referee of the game the
striker must immediately announce any error or interference he believes
or suspects he may have committed. Likewise, the adversary must immediately
forestall play in accordance with Law 23 in relation
to any error or interference that he suspects or of which he becomes aware,
notwithstanding that it may be to his disadvantage to do so. Further similar
but not exhaustive examples are:
- subject
to Law 23(b), a player must immediately draw attention
to a misplaced clip;
- if
the adversary observes that the striker is about to leave the court wrongly
believing that his turn has ended, he must inform him that he must complete
his turn by playing another stroke (see
Law 35(a));
- in
handicap play, if the striker announces his intention of playing a half-bisque
or bisque before he has played all the strokes that he is already entitled
to play, the adversary must similarly inform him (see Law 37(e));
- a player
must on request give the adversary any information concerning the state
of the game (see Law 47(b)).
- CONSULTING
THE ADVERSARY The striker must consult the adversary before:
- moving
a ball in accordance with Law 34; or
- playing
a questionable stroke without calling a referee; or
- temporarily
removing a ball in accordance with Law 3(c)(2)
if it is in a critical position; or
- testing,
otherwise than by an unaided ocular test, whether a ball has scored a
hoop point, is in position to score a hoop point, is off the court or
is entitled to a wiring lift.
- QUESTIONABLE
STROKES
- A questionable
stroke is a term applied to the striker's next stroke if either he or
the adversary suspects that its fairness or effect may be doubtful. Examples
include but are not limited to a stroke in which a fault might be committed,
an attempted roquet of a ball in a hoop, a distant attempted peg-out and
any stroke that might cause a ball to leave the court when the striker
is unable to ensure its accurate placement on the yard-line in a critical or potentially
critical position.
- Unless
the striker has already called a referee, he must consult the adversary
before playing a questionable stroke and, unless the adversary agrees
otherwise, must arrange to have it specially watched, preferably by a
referee or other independent person if available, or, failing these, by
the adversary.
- It
is the striker's duty to take the initiative in this respect but if he
fails to do so the adversary should forestall play (see Law 23(c)(1)
and, if the striker fails to cease play, Law 32).
However, if the adversary fails to forestall play before what he should
have recognised as a questionable stroke, he may not appeal other than
on a question of law, but should remind the striker to take the initiative
in having any further questionable strokes specially watched.
-
A fault under Law 28 is to be declared if a person watching the stroke under Law 48(d)(2), or the striker, believes it more likely than not that the law was infringed.
- THE
STRIKER AS THE ACTIVE REFEREE The adversary must not follow the striker
round the court and should allow most decisions to be made by the striker
without reference to himself. If, however, a close decision has to be made
and the adversary is in at least as good a position to give that decision
the striker must consult the adversary before continuing to play.
- WHEN
THE PLAYERS' OPINIONS DIFFER If a ball has to be placed or replaced because of
the carelessness of a player, or play in breach of Law 7(c), the offender should normally defer to the
opinion of the other. When the question is whether a ball has been hit or
has moved, the positive opinion is generally to be preferred to the negative
opinion. In other cases, the opinion of the player better placed to give one is generally to be preferred. If there are any reliable witnesses present the players should
agree to consult them to resolve any differences but no player may consult
a witness without the express permission of the other. Either player may
request that a referee adjudicate.
[commentary on Law 48]
49. EXPEDITION IN PLAY
- GENERAL
The striker must position the balls and play his strokes with reasonable despatch.
The adversary should anticipate as far as possible with which ball he will
play next so that he may waste no time in approaching it at the start of his
turn.
- HANDICAP
PLAY In handicap play, the striker must indicate promptly at the end of
his turn whether or not he intends to play a half-bisque or bisque.
- DOUBLES
PLAY In doubles play, time must not be wasted in prolonged discussion
or instruction.
- WIRING
TEST See Law 13(e)(1) for restrictions on testing
if a ball is wired.
[commentary on Law 49]
50. ADVICE AND AIDS
- ADVICE
A player is not entitled to receive advice from anyone, except his partner
in doubles play and, subject to Law 51(a), should not
take advantage of unsolicited information or advice. However, if someone other
than the adversary or a duly authorised referee informs:
- a player
that he has committed an error, and does so after the player has quitted
the court believing that the requirements of Law 4(e)(1)
have been met, the player must not declare the error.
- the striker
that he has committed an error, the striker must immediately declare the
error if he believes the information or advice to be correct and the limit
of claims has not passed.
- the adversary
that the striker has committed an error, the adversary must, subject to
Law 23(b), immediately forestall play if he believes
the information or advice to be correct and the limit of claims has not
passed.
- a player
that an interference under Laws 30 or 31
has been committed, the player must immediately declare the interference
if he believes the information or advice to be correct.
In Laws 50(a)(2),
50(a)(3) and 50(a)(4), once the error
has been dealt with, Law 55 must be applied when necessary
to restore the balance of the game as nearly as possible to its state before
the unsolicited information or advice was given.
- TECHNICAL
ASSISTANCE The striker may not make use of technical assistance from any
written or electronic source, or artificial aids such as coins to assist him
in placing a ball for a stroke.
- MARKERS
No mark or marker may be made or placed inside or outside the court to assist
the striker in gauging the strength or direction of a stroke or in placing
a ball for a stroke, other than as follows:
- the striker's
mallet or that of his partner in doubles play may be used as a marker before
the stroke starts;
- the striker's
partner in doubles play may act as a marker subject to Law 40(b);
and
- ball markers
used to mark the position of a ball that must be temporarily removed or
may have to be replaced.
- TRIAL BALL
During a game a ball must not be used as a trial ball for any purpose other
than as part of the lawful positioning of a ball for a stroke or to permit
the discharge of the duties of a referee.
[commentary on Law 50]
51. MISCELLANEOUS LAWS OF CONDUCT
- INTERRUPTING
THE STRIKER The adversary must not interrupt, distract, interfere with
or offer advice to the striker except to forestall play in accordance with
Law 23. If he does so, Law 55 may
apply and the striker may take advantage of any such advice.
- PRESENCE
ON COURT The adversary must not ordinarily remain on the court when the
striker is playing or move onto it until the striker's turn has ended and,
in handicap play, until the striker has indicated that he does not intend
to play a half-bisque or bisque.
[commentary on Law 51]
B. SPECIAL LAWS
52. DOUBLE-BANKED GAMES
- GENERAL
More than one game may be played concurrently on one court using differently
coloured sets of balls. The players, balls, clips and mallets of one game
are outside agencies with respect to the other game.
- PRECEDENCE
Subject to Law 52(c)(2), precedence should normally
be given to players in the following order:
- to
a player who is making a break;
- to
a player who is most likely to get clear of the relevant area first;
- to
a player who will not require balls from another game to be marked and
moved.
- MARKING
BALLS If a ball from another game might interfere with a player's
next stroke:
- if
it is not in a critical position, the permission of the players of the
other game should be obtained so that it may be temporarily removed
after its position has been marked;
- if
it is in a critical position, the player should normally interrupt his
turn until it has been removed in the normal course of play in the other
game.
- ADDITIONAL
LAWS OF CONDUCT
- The
players of each game should be aware of the course of play in the other
game, especially when stepping onto the court. In particular, they should
avoid crossing another player's line of aim. Interference by balls or
players of the other game is dealt with under Laws 33
and 34.
- All
players should carry suitable ball markers.
- In
doubles play, the striker's partner should be ready to mark balls in
either game on the court.
- One
game should not normally be started within five minutes of the start
of the other game.
[commentary on Law 52]
B. SPECIAL LAWS
53. TOURNAMENT AND MATCH PLAY
In tournaments and matches the following
additional laws apply.
- REGULATIONS FOR TOURNAMENTS
The laws other than Law 55 are subject
to any provisions in the current Regulations for Tournaments published by
the governing body under whose jurisdiction the tournament or match is taking place.
- HOOP DIMENSIONS
-
The hoops shall be set according to the conditions advertised for the event. Hoops with larger uprights and crowns may also be specified.
-
If so advertised in the conditions for an event, the following clause replaces Law 35(b).
-
If a player suspects that the outcome of a stroke he has just played was affected by a ball being in contact with both uprights of a hoop simultaneously, he is entitled to have the equipment checked and, if necessary, adjusted or replaced. If it is found that the ball does touch both uprights of that hoop on some axis, he may elect to replay the stroke, unless his turn has ended for another reason.
- QUESTIONABLE
STROKES A referee must always be called if available before a questionable
stroke is played and to decide all disputes. If both the striker and the adversary
fail to call a referee before what the adversary should have recognised as
a questionable stroke, there is no appeal except on a question of law (see
Law 48(d)(3)).
- TESTING
The players should call a referee to perform any test normally carried out
by the players. During such a test both players are entitled to be on the
court to watch, provided they do not interfere, and have the right of appeal
to the Tournament Referee if they believe the test is being conducted incorrectly.
- REPEATED
FAULTS If the adversary believes that the striker is repeatedly committing
faults in strokes that would not ordinarily require the presence of a referee,
he should inform the striker and call a referee to watch a stroke or series
of strokes or to take charge of the game temporarily. The striker has no justification
for taking offence as players may genuinely differ as to what constitutes
a fault.
- IMPASSE
An impasse exists when neither player is willing to make significant progress.
Impasses shall be resolved according to the conditions advertised for the
event and, failing which, at the discretion of the Tournament Referee.
- TIME-LIMITED
GAMES
- WINNER
Law 4(b) applies but, if neither side has pegged out
both its balls in the time allotted for the game, the game is won by the
side which has scored the greater number of points when the game ends in
accordance with the relevant provisions in the Regulations for Tournaments.
- RESTORATION
OF TIME
- ERRORS
Time is not restored following discovery of an error whether before or
after the limit of claims.
- INTERFERENCE
Time is restored if an interference under Laws 30
to 32 is discovered before the end of the game.
- HANDICAP
PLAY Law 37(c)(1) applies subject to any restriction
in the Regulations for Tournaments governing time-limits.
- END
OF TURN Law 4(e) applies subject to any restriction
in the Regulations for Tournaments governing time-limits.
- DOUBLE-BANKED
GAMES Double-banked games are additionally subject to any relevant provisions
in the Regulations for Tournaments.
[commentary on Law 53]
54. LOCAL LAWS
Clubs or persons controlling courts
may request the appropriate governing body to approve a local law in order to
meet a special need. If a local law is so approved, play must be in accordance
therewith provided that it is properly advertised at the club or courts concerned.
[commentary on Law 54]
B. SPECIAL LAWS
55. OVERRIDING LAW
- INTERPRETATION
In any case where the interpretation of a law appears to be uncertain, players
and referees should refer to the Official Rulings on the Laws of Croquet.
If no definitive answer is thereby obtained, they should have regard to the
spirit and traditions of the game and apply the interpretation most consistent
with the intent of the laws in analogous cases.
- EMERGENCY PROVISION The following situations must be dealt with in accordance with Law 55(c):
- a deliberate
breach of these laws or the encouragement of another player to do so; or
- an infringement
of these laws for which no penalty is otherwise prescribed; or
-
a situation where Law 55 is stated to be potentially relevant (see Laws
2(b)(1), 2(b)(5), 7(b),
34(a), 50(a)
and 51(a)) and is invoked; or
- any situation
which does not appear to be adequately covered by these laws.
- EXTENT OF REMEDY In applying the emergency provision, a referee must act as best
meets the justice of the case. The actions he may take include, but are not
limited to, directing that:
- the position
of one or more balls or hoops or the peg be changed; or
- one or
more points be scored or lost; or
- a stroke
must be played from a particular position; or
- a particular
player shall have the innings; or
- an error
discovered within the limit of claims be left unrectified; or
- an interference
be left uncorrected; or
- time be
restored in a time-limited game; or
- one or
more bisques be restored in a handicap game; or
- a player
be disqualified.
[commentary on Law 55]
APPENDICES
APPENDIX 1: TOLERANCES AND METRIC EQUIVALENTS OF STANDARD DIMENSIONS
LAW |
SUBJECT |
IMPERIAL UNITS |
TOLERANCE |
METRIC EQUIVALENTS |
TOLERANCE |
2 |
The court |
35 yards |
± 6 inches |
32.0 metres |
± 150 mm. |
|
|
28 yards |
± 6 inches |
25.6 metres |
± 150 mm. |
|
|
13 yards |
± 3 inches |
11.9 metres |
± 75 mm. |
|
|
7 yards |
n/a |
6.4 metres |
n/a |
|
|
1 yard |
n/a |
0.9 metres |
n/a |
|
|
|
|
|
|
3(a) |
The peg |
18 inches |
± 1 inch |
450 mm. |
± 25 mm. |
|
|
6 inches |
n/a |
150 mm. |
n/a |
|
|
1.5 inches |
± ¼ inch |
38 mm. |
± 6 mm. |
|
|
|
|
|
|
3(b) |
Hoops |
12 inches |
± ½ inch |
300 mm. |
± 12.5 mm. |
|
|
4 inches |
± 1/32 inch |
100 mm. |
± 0.8 mm. |
|
|
3¾ inches |
± 1/32 inch |
95 mm. |
± 0.8 mm. |
|
|
5/8 inch |
± 1/8 inch |
16 mm. |
± 3 mm. |
|
|
|
|
|
|
3(c) |
Balls |
35/8 inches |
± 1/32 inch |
92 mm. |
± 0.8 mm. |
|
|
16 ounces |
± ¼ ounce |
454 grams |
± 7 grams |
|
|
|
|
|
|
3(f) |
Corner flags |
12 inches |
n/a |
300 mm. |
n/a. |
|
|
|
|
|
|
3(g) |
Corner pegs |
3 inches |
n/a |
75 mm. |
n/a |
|
|
¾ inch |
n/a |
19 mm. |
n/a |
APPENDIX 2: BALL PERFORMANCE SPECIFICATIONS
- When dropped
from a height of 60 inches onto a steel plate 1 inch thick set rigidly in
firmly-based concrete, a ball must rebound to a height of not less than 30
inches and not more than 45 inches.
- The rebound
heights of a set of balls to be used in a game must not differ by more than
3 inches.
APPENDIX 3: FULL BISQUE HANDICAP PLAY
When a game is played under the conditions
of Full Bisque Handicap Play, the laws of Handicap Play apply subject to the
following modifications.
1. THE BASE HANDICAP
The base handicap is scratch unless agreed
or directed to be greater than scratch.
2. SINGLES PLAY
If both players have handicaps that are
greater than the base handicap, the first sentence of Law 37(b)(1)
does not apply and each player receives a number of bisques equal to the difference
between his handicap and the base handicap.
3. DOUBLES PLAY
- NUMBER OF BISQUES If both sides have aggregate handicaps that are greater than
twice the base handicap, the first sentence of Law 43(a)
does not apply and each side receives a number of bisques equal to half the
difference between its aggregate handicap and twice the base handicap.
- RESTRICTION
ON PLAY A player whose handicap is lower than the base handicap may play
a half-bisque but may not play a bisque and the second sentence of Law 43(b)
is modified accordingly.
APPENDIX 4: ALTERNATE STROKE HANDICAP DOUBLES PLAY
When a game is played under the conditions
of Alternate Stroke Handicap Doubles Play, the laws of Handicap Doubles Play
apply subject to the following modifications.
1. NON-APPLICATION
OF VARIOUS LAWS
Law 37(f), Law 40(a)
and Law 43(b) do not apply.
2. ALTERNATE STROKE PLAY
Subject to Paragraph 3 below, the players
of each side play alternate strokes throughout the game and from turn to turn,
whether such turns are ordinary turns, bisques or half-bisques. Thus the partner
of the player who played the last stroke of a turn plays the first stroke of his
side's next turn.
3. ERRORS
- PLAYING
OUT OF SEQUENCE
- If
an adversary observes that a player is about to play out of sequence, he
must forestall play immediately.
- If
a player plays out of sequence and the error is discovered before the offending
side has played two further strokes, the error is rectified and the correct
player then plays. Any half-bisque or bisque played after the first stroke
in error is restored (see Law 39(a)(1)).
- If
the error is discovered after the limit of claims, play is deemed to have
proceeded as if the player had not played out of sequence and play continues
according to the sequence thereby established.
- OTHER
ERRORS If any other error is rectifed, the partner of the player who played
the first stroke in error plays the first stroke of his side's next turn.
4. INTERFERENCES
If play is deemed not to have occurred
following discovery of an interference under Laws 30 to 32,
the player who played the first affected stroke plays the first stroke of his
side's next turn.
APPENDIX 5: ADVANCED HANDICAP PLAY
When a game is played under the
conditions of Advanced Handicap Play, the laws of both Advanced Play
(Laws 36 and 42) and Handicap Play (Law 37 to 39 and 43) apply
subject to the following modifications:
1. BISQUES IN RELATION TO LIFT OR CONTACT
Any half-bisque or bisque is
counted as part of the "preceding turn" for the purpose of
determining the entitlement to a lift or contact under Law 36.
There is no restriction on taking a half-bisque or bisque after a
turn in which a lift or contact has been taken.
2. PEGGING OUT IN ADVANCED HANDICAP GAMES
The restriction on pegging out
the striker's ball in Law 38 does not apply.
APPENDIX 6: ONE-BALL PLAY
When a game is played under the
conditions of One-Ball play, the laws of Ordinary Level Singles Play,
together with those of Advanced and/or Handicap Singles Play if
specified, apply subject to the following modifications.
1. AN OUTLINE OF THE GAME
Each side consists of a single
player who plays one ball, of any distinct colour, throughout. The
object of the game is for each side to make its ball score 12 hoop
points and a peg point, a total of 13 points, before the other side.
2.
THE START OF A GAME
The part of Law 8(b) that refers
to the third and fourth turns does not apply.
3.
ADVANCED PLAY
The references to the partner
ball in Law 36(b), Law 36(c), and the reference to the third and
fourth turns in Law 36(d), do not apply.
4.
HANDICAP PLAY
Unless otherwise advertised in
the conditions for the event, the number of bisques to be given is
one third of the difference between the handicaps of the players,
rounded to the nearest half or full bisque, except that handicaps
below 2 are adjusted as follows before taking the difference:
1½ ->
1 |
0 ->
-2 |
-1½ ->
-5 |
-3 -> -8 |
1 ->
0 |
-½ ->
-3 |
-2 ->
-6 |
|
½ ->
-1 |
-1 ->
-4 |
-2½ ->
-7 |
|
APPENDIX 7: SHORT CROQUET
Short Croquet is a shortened version of
the game, primarily intended for play on smaller lawns. The laws of Handicap Singles
Play apply, subject to the following modifications.
1. THE COURT
The standard court is a rectangle measuring
24 by 16 yards. The four outer hoops are 4 yards from the adjacent boundaries
and the two inner hoops are 6 yards north and south of the peg.
2. THE COURSE
The game is 14 points; 6 hoops and the
peg (see Law 44(c)).
3. THE HANDICAPPING
SYSTEM
The Short Croquet Handicap Table, as published
by the appropriate governing body from time to time, shall be consulted with reference
to each player's Association Croquet handicap to determine whether he is obliged
to make one or more mandatory peels or entitled to receive one or more bisques.
If both players are entitled to receive bisques, the principles of Full Bisque
Handicap Croquet apply and each player receives the appropriate number of bisques
indicated in the table.
4. MANDATORY
PEELS
- EITHER
BALL MAY BE PEELED Either ball of a side may be peeled by its partner
ball to count as a mandatory peel.
- PLAYING
WHEN NOT ENTITLED When the striker is in a position where the number of
mandatory peels outstanding is equal to the number of hoop points remaining
to be scored by his two balls, the striker's ball does not score a hoop point
for itself by running a hoop in order. If after running a hoop under these
circumstances, the striker continues to play as if the striker's ball had
scored a hoop point for itself, Law 25 (playing when
not entitled) applies.
5. PEELING
AN ADVERSARY'S BALL
An adversary's ball may be peeled without
penalty, except that if the adversary has a number of mandatory peels outstanding
equal to the number of hoop points remaining to be scored by his two balls, his
number of mandatory peels outstanding is reduced by one for each peel made on
either of his balls.
6. PEGGING
OUT
- NO
PEG OUT BEFORE PARTNER BALL BECOMES A ROVER Law 38
applies.
- NO
PEG OUT BEFORE COMPLETION OF MANDATORY PEELS The striker may not peg out
the striker's ball in a stroke unless, before or during that stroke, his last
mandatory peel was completed. If he does so and removes the striker's ball
from the court, Law 30 applies.
- CANCELLATION
OF MANDATORY PEELS If the striker pegs out an adversary's ball when the
adversary still has mandatory peels outstanding, all such peels are cancelled.
7. WIRING
LIFT
Law 13 applies
but the first part of Law 13(a) is amended to read "If
the adversary is responsible for the position of a ball (see Law 13(b))
of the striker's side which is wired (see Law 13(c))
from its partner ball or, if that has been pegged out, from all other balls
and not in contact with another ball, the striker may start his turn:".
SCHEDULE 1: SCHEDULE OF BISQUES
Full Game |
22 point |
18 point |
14 point |
¼ |
0 |
0 |
0 |
½ |
½ |
½ |
½ |
¾ |
½ |
½ |
½ |
1 |
1 |
½ |
½ |
1¼ |
1 |
1 |
½ |
1½ |
1½ |
1 |
1 |
1¾ |
1½ |
1 |
1 |
2 |
1½ |
1½ |
1 |
2¼ |
2 |
1½ |
1 |
2½ |
2 |
1½ |
1½ |
2¾ |
2½ |
2 |
1½ |
3 |
2½ |
2 |
1½ |
3¼ |
3 |
2½ |
2 |
3½ |
3 |
2½ |
2 |
3¾ |
3 |
2½ |
2 |
4 |
3½ |
3 |
2 |
4¼ |
3½ |
3 |
2½ |
4½ |
4 |
3 |
2½ |
4¾ |
4 |
3½ |
2½ |
5 |
4 |
3½ |
2½ |
5¼ |
4½ |
3½ |
3 |
5½ |
4½ |
4 |
3 |
5¾ |
5 |
4 |
3 |
6 |
5 |
4 |
3 |
6¼ |
5½ |
4½ |
3½ |
6½ |
5½ |
4½ |
3½ |
6¾ |
5½ |
4½ |
3½ |
7 |
6 |
5 |
4 |
7¼ |
6 |
5 |
4 |
7½ |
6½ |
5 |
4 |
7¾ |
6½ |
5½ |
4 |
8 |
7 |
5½ |
4½ |
8¼ |
7 |
5½ |
4½ |
8½ |
7 |
6 |
4½ |
8¾ |
7½ |
6 |
4½ |
9 |
7½ |
6 |
5 |
9¼ |
8 |
6½ |
5 |
9½ |
8 |
6½ |
5 |
9¾ |
8½ |
7 |
5½ |
10 |
8½ |
7 |
5½ |
|
Full Game |
22 point |
18 point |
14 point |
10¼ |
8½ |
7 |
5½ |
10½ |
9 |
7½ |
5½ |
10¾ |
9 |
7½ |
6 |
11 |
9½ |
7½ |
6 |
11¼ |
9½ |
8 |
6 |
11½ |
9½ |
8 |
6 |
11¾ |
10 |
8 |
6½ |
12 |
10 |
8½ |
6½ |
12¼ |
10½ |
8½ |
6½ |
12½ |
10½ |
8½ |
6½ |
12¾ |
11 |
9 |
7 |
13 |
11 |
9 |
7 |
13¼ |
11 |
9 |
7 |
13½ |
11½ |
9½ |
7½ |
13¾ |
11½ |
9½ |
7½ |
14 |
12 |
9½ |
7½ |
14¼ |
12 |
10 |
7½ |
14½ |
12½ |
10 |
8 |
14¾ |
12½ |
10 |
8 |
15 |
12½ |
10½ |
8 |
15¼ |
13 |
10½ |
8 |
15½ |
13 |
10½ |
8½ |
15¾ |
13½ |
11 |
8½ |
16 |
13½ |
11 |
8½ |
16¼ |
14 |
11½ |
9 |
16½ |
14 |
11½ |
9 |
16¾ |
14 |
11½ |
9 |
17 |
14½ |
12 |
9 |
17¼ |
14½ |
12 |
9½ |
17½ |
15 |
12 |
9½ |
17¾ |
15 |
12½ |
9½ |
18 |
15 |
12½ |
9½ |
18¼ |
15½ |
12½ |
10 |
18½ |
15½ |
13 |
10 |
18¾ |
16 |
13 |
10 |
19 |
16 |
13 |
10 |
19¼ |
16½ |
13½ |
10½ |
19½ |
16½ |
13½ |
10½ |
19¾ |
16½ |
13½ |
10½ |
20 |
17 |
14 |
11 |
|
INDEX
A
Acceptance of setting, 2(b)(5)
Accidental contact with ball
between strokes, 33(a)
preparing for stroke, 5(g)
Adjustment of setting
hoop, 3(b)(3)
peg, 3(a)(3)
Advanced play, 36
Adversary,
anticipate play, must, 49(a)
definition of, 1(d)
must not interrupt striker, 51(a)
forestalling play, 23
let striker make decisions, 48(e)
need not watch play, 48(a)(2)
stay off court, 51(b)
Advice, 50
doubles, in, 40(b), 50(a)
prohibited, 51(a)
unsolicited, 50(a)
Aids, 50(b)-(d)
Alternate stroke handicap doubles play, App.4
Assistance to partner, 40(b)
B
Ball, 3(c)
at rest, 6(b)
corner, 6(f)
clear of a hoop, 6(i)
court, off the, 10
critical position, in a, 6(d)
damaged, 3(c)(2)
dead, 6(e)
deemed to have come to rest, 6(b)(4),(5)
groups of, 6(h), 16(d), 19(b)
hole, in a, 33(c)
in hand, 6(c)
in play, 6(a)
jammed in a hoop, 35(b)
live, 6(e)
markers, 50(c)
moving between strokes, 33(c)
off the court, 10
replacement, 12
croquet stroke, in, 20(c)
replacement, 3(c)(2), 12
rover, 1(c), 6(g), 15(a)
specifications, 3(c)(1), App. 2
temporary removal, 3(c)(2)
trial or test ball, 50(d)
wiping, 3(c)(2)
wired, 13
yard-line, 6(f), 12
yard-line area, in, 11
Baulk-lines, 2(a)(4)
Bisques, 37
doubles play, in, 43(a)
restoration of, 39
shortened games, 46(a)
Body, striker's, 28(c)(1)
Books, striker cannot use, 50(b)
Boundary, 2(a)(2)
ball off court, 10
displaced, 35(d)
C
Cannon, 19(b)
Changing mallet, 3(e)(6)
Change of level, 34(b)
Choice
balls, of, 8(a), 26(c)
lead, of, 8(a)
replacement positions, of, 6(c)(4), 12(b)
start, of,
Clips, 3(d)
misplaced, 31
declare misplaced, 23(c)(5)
Clothes, 28(c)(1)
move ball, 28(a)(9), (13)
Compound errors, 24
Conduct and refereeing, 47-51
Contact, 36
Continuation stroke, 21
Corner ball, 6(f)
Corner flags, 3(f), Dia 2
Corner pegs, 3(g), Dia 2
Corner spots, 2(a)(3), Dia 2
hole on, 34(c)
Correcting court setting,
ball jammed in hoop, 35(b)
boundary lines, 35(d)
hoops, 3(b)(3)
peg, 3(a)(3)
Court, 2(a)
accessories, 3
adversary, presence of, 51(b)
damage by mallet, 28(a)(15)
setting, 2(a), (b)
special damage, 34(c)
Critical position, balls, 6(d)
Croquet stroke, 19, 20
ball in hoop, 14(d)
ball off court, 20(c)
balls not in contact, 27(b)
failing to take, 27(e)
fail to move or shake ball, 28(a)(14)
peels, 14(e), 43(c), 46(b)
purported, 27(i)
Croqueted ball, 20(a)
not moved or shaken, 28(a)(14)
sent off court, 20(c)
D
Damage,
balls, to, 3(c)(2)
court, to, 28(a)(15)
special, 34(c)
substantial, 28(a)(15)
Dead ball, 6(e)
Declaring
error, 22(c)
interference, 29(c)
misplaced clip, 23(c)(5)
Deemed
come to rest, ball, 6(b)(4)
roquet, 16(c)
stroke, 5(f)
Definitions
ball, states of a, 6
error, 22(a)(1)
game, start and end, 4
interference, 29(a)
outside agencies, 7(a)
striking period, 5
stroke, 5
turn, start and end, 4
Deliberate errors, prohibited, 22(b), 55(b)
Discovery of error, 22(a)(3)
Disputes, 48(f)
Displaced boundary cord, 35(d)
Distracting a player, 34(a), 51(a)
Double tap, 28(a)(8)
Double-banked games, 52
Doubles play, 40-43
E
Election
striker's ball, of, 9, 19(c)
roqueted ball, 19(c)
Emergency law,
See Overriding law 55
End
game, of, 4(c)
striking period, of, 5(h)
stroke, of, 5(i)
time limited games, of, 53(g)(4)
turn, of,
definition, 4(e), 53(g)(4)
premature, 35(a), 37(e)
Errors 22-27
adversary must forestall, 23(c)
compound, 24
deliberate, 22(c), 55(b)
discovery, of, 22(a)(3)
limit of claims, 22(e)
rectification, 22(d)
striker must declare, 22(c)
Equipment and accessories, 3
Expedition in play, 49
F
Fail to remove ball from game, 30
Fail to take croquet, 27(e)
Faults, 28
Forestalling play, 23,
29(c)
discovery of error, 22(a)(3)
Foul stroke
See Faults
Full bisque play, App. 3
G
Game, 1
end, of, 4(c)
double-banked, 52
restart, 26(b)
start, of, 4(a), 8(b)
Group of balls, 6(h), 16(d), 19(b)
H
Hampered stroke,
fault, 28(a)(6)(B)
obstacle outside court, 34(b)
Hand or arm on
ground, 28(a)(2)
leg or foot, 28(a)(3)
Handicap play, 37-39
doubles, 43
shortened games, 46
Help, 40(b), 50
Hit ball accidentally
between strokes, 33(a)
when aiming, 5(g)
Hit ground
damage to lawn, 28(a)(15)
stroke, whether a, 5(d)(2)
Hit hoop or peg and move ball, 28(a)(9)
Hit wrong ball
See Playing a wrong ball 26
Hole,
court surface, on, 34(c)
hoop, in, 34(c)
Hoops, 3(b)
adjusting, 3(b)(3)
ball jammed in, 35(b)
colours, 3(b)(2)
jaws, of, 14(a)(4)
order, of, 1(c), Diag. 1
specifications, of, 3(a)
Hoop point, 14, 17
Hoop and roquet, 1
I
Impasse, 53(f)
Impeded swing, 13(d), 34(b)
Imperfections on the court, 34(c)
Interference, 29-35
adversary, by, 33(b)
ball during stroke, with, 33(b)
outside agency, by, 33(b)
player, with, 34(a)
position of ball, with, 33
stroke, with, 34
Interrupting a player
forestalling, 23
prohibited, 51(a)
J
Jaws of hoop, 14(a)(4)
Joint referees, 48(a)
Jump shot, damage by, 28(a)(15)
K
Keeping balls in position, 19(f)
Kick, hit, drop or throw mallet, 28(a)(4)
L
Lawn. See Court
Leave court.
See Quit the court
Lifting a ball, 9(c)
Limit of claims, 22(e)
Line of play, 31(d), 37(g)
Live ball, 6(e)
Local laws, 54
Loose impediments, 7(b), 34(d)
M
Maintenance of contact, 28(a)(7)
Make a hoop,
See Score hoop point
Make a roquet, 16, 17
Mallet, 3(e)
changing, 3(e)(6)
damage to court, by, 28(a)(15)
marker, use as, 50(c)(1)
touches another ball, 28(a)(12)
Marks or markers, 50(c)
Measure balls onto yard-line, 12
Misled, playing when, 31
Misplaced, play when ball, 27
Misplaced clips, 23(c)(5), 31
Miss ball, 5(d)(2), 5(e)
Mis-hit, 28(a)(5)
Mistakes in play, 22-33
Modified courts,
See Smaller courts 2(b)(6)
Modified games,
See Shortened games 44 - 46
Movable boundary, 2(b)(2), 34(b)
Move ball
accidentally, 5(g)
hitting hoop or peg, by, 28(a)(9)
interference, after, 33(d)
outside obstacle, to avoid, 34(e)
special damage, to avoid, 34(e)
Multiple errors,
See Compound errors 24
N
Non-playing side of hoop, 14(b)
O
Object of the game, 1(c)
Obstacles outside court, 34(b)
Opinions, differing, 48(f)
Opponent,
See Adversary
Option to play either ball, 9(a)
Optional lift or contact, 36
election of striker's ball, 9(b)(1)
shortened games, 45
Order of hoops, 1(c), Diagram 1
Outside agencies, 7
interference with play, 33(b)
Overriding law, 55
P
Partner, doubles, 40
ball, 1(d)
Peels, 14(e)
handicap doubles, 43(c)
shortened games, 46(b)
Peg, 3(a)
adjustment, of, 3(a)(2)
extension, 3(a)(2)
location, 2(a)(5), 2(b)(4,5)
straightening, 3(a)(3)
Peg point, 15
double tap not fault, 28(d)
handicap play, in, 38
wrongly removing or not removing balls, 30
Place balls for croquet stroke, 19
Planes of a hoop, 14(a)
Play a stroke, 5(a), 5(d)
Play ball as it lies, 5(f)
Play either ball, 8(b), 9(a)
Player responsible for ball, 13(b)
Players as joint referees, 48(a)
Playing a wrong ball, 26
Playing a wrong hoop,
See Playing when not entitled 28(a)(7)
Playing quickly,
See Expedition in play
Playing side of hoop, 14(b)
Playing when ball misplaced, 27
ball not removed from game, 30(a)(2)
ball wrongly removed from game, 30(a)(1)
Playing when misled, 31
either doubles partner may replay, 40(e)
false information, 31(a)(2)
misplaced clip, 31(a)(1)
Playing when not entitled, 25
Position, responsiblity for, 13(b)
Positive opinion preferred, 48(f)
Presence on court, 51(b)
Purporting to take croquet, 27(i)
dead ball, from, 27(c)
live ball, from, 27(d)
Pushing or pulling,
See Maintenance of contact, 28(a)(7)
Q
Questionable stroke, 48(d), 53(c)
Quit stance, 5(h)
Quit the court
bisques, 37(d)(3)
game ends, 4(c)
turn ends, 4(e)
when opponent playing, 51(b)
wrongly, 35(a)
R
Reading material, 50(b)
Rectification of errors, 22(d)
Refereeing, 48
Remove ball from game,
temporarily, 3(c)(2)
wrongly, 30
Repeated faults, 53(e)
Replacement of ball,
after interference, 33(d)
damaged, 3(c)(2)
moved between strokes, 33(c)
moved by clothes, 28(a)(13)
yard-line, on, 12
Responsibility for position, 13(b)
Rest arm on ground or leg,
See Hand or arm
Re-start game, 26(b)
Restoration of bisques, 39
Restoration of time, 53(g)
Right of choice, 8(a)
Roquet, 16 - 18
also hit peg, 15(b)
Roqueted ball, 18, 19(a),
20(a)
election of, 19(c)
Rover ball, 1(c), 6(g),
15(a)
Run a hoop,
See Score hoop point
Wrong hoop, 23(d)
S
Score,
clips, 3(d)(2)
hoop point, 14,
17
peg point, 15
Setting, 2(a)(5),
acceptance of, 2(b)(5)
tolerances, 2(b)(4)
Shortened games, 44 - 46
Slow play, 49(a)
Smaller courts, 2(b)(6)
Special damage, 34(c)
Stance
change of level, 34(b)
quitting ends striking period, 5(h)
wiring, and, 13(d)
Start
game, of, 4(a), 8
striking period, of, 5(c)
stroke, of, 5(c)
turn, of, 4(e)
State of game, 47(a)
Staying on court, 51(b)
Straighten
hoop, 3(b)(3)
peg, 3(a)(3)
Strike
ball with mallet, 1(d)
only one ball, 9(b)
wrong ball,
See Playing a wrong ball 26
Striker, definition of, 1(d)
Striker's ball
definition of, 1(d)
election of, 9, 19(c)
Striking period, 5(b)
start, 5(c)
end, 5(h)
Stroke
deemed to be played, 5(f)
played, when, 5(c)
start of, 5(c)
end of, 5(i)
Swing, 5(c)
deliberate interruption, of, 5(e)
impeded, 13(d)
striking period, relevant to, 5(h)
T
Take a bisque, 37
Take croquet, 20(a)
Test ball,
See Trial ball 50(d)
Three balls,
See Group of balls
Time-limited games, 53(g)
Time restored, 53(g)(2)
Toss before start, 8(a)
Touch ball
during striking, 28(a)(11), (12)
other cases, 33(d)
Touch head of mallet, 28(a)(1)
Tournaments and matches, 1(h), 53
Trial ball, 50(d)
Turn
alternation of, 1(e)(1)
start and end, 4(e), 53(g)(4)
U
Unsolicited advice, 50(a)
W
Waiving fault rectification, 28(b)
Warning a player,
See Forestalling
Watch game, adversary need not, 48(a)(2)
Weather, not an outside agency, 7(b)
Width of hoop, 3(b)(1), 53(b)
Winner, 4(b)
Wiping balls, 3(c)(2)
Wired balls, 13
Witnesses, consulting, 48(f)
Wrong ball played,
See Playing a wrong ball 26
Wrong hoop made,
See Playing when not entitled 25
Wrongly remove ball from game, 30(a)(1)
handicap play, in, 38
restoration
bisques, of, 39(b)
time lost, of, 53(g)(2)(B)
Y
Yard-line, 2(a)(3), Diagram 1
area, 2(b)(3), Diagram 2
ball, definition, 6(f)
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